Dynamic dungeons, caves, ruins ...

Forum for suggesting changes to Salem.

Re: Dynamic dungeons, caves, ruins ...

Postby JamesBonham » Sun Oct 16, 2016 8:16 am

Pink guy walks into Marp's house, asking "events plizzzz"
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Re: Dynamic dungeons, caves, ruins ...

Postby Forungi » Sun Oct 16, 2016 11:06 am

Dallane wrote:
ArgentRhapsody wrote:no, I wouldn't think dungeons would be a good idea. but i still think we should do something with all those skeletons for halloween. Hall of tears would be a fun place for a halloween event, maybe with an extra temporary level made for the purpose. :)


So you suggested there be instances and turn salem into a themepark then change your mind and only want to do something with skeletons.....


There already exists several different instances in the game. Hardly a themepark just because of it.
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Re: Dynamic dungeons, caves, ruins ...

Postby Lazun123 » Sun Oct 16, 2016 6:41 pm

Can we just go back to being a game that is about raiding and murdering?:(
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Re: Dynamic dungeons, caves, ruins ...

Postby gorniksam » Sun Oct 16, 2016 6:47 pm

Lazun123 wrote:Can we just go back to being a game that is about raiding and murdering?:(

Don't think so, EVEN heff stopped spamming screens of his raids what made me being sad :cry:
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Re: Dynamic dungeons, caves, ruins ...

Postby TotalyMeow » Sun Oct 16, 2016 6:50 pm

There are no instances in Salem. If one person can enter an area, everyone can.
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Re: Dynamic dungeons, caves, ruins ...

Postby Taipion » Sun Oct 16, 2016 8:29 pm

TotalyMeow wrote:There are no instances in Salem. If one person can enter an area, everyone can.


I guess that is not true for the tutorial area?! :lol: :P
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Re: Dynamic dungeons, caves, ruins ...

Postby TotalyMeow » Sun Oct 16, 2016 8:53 pm

Taipion wrote:
TotalyMeow wrote:There are no instances in Salem. If one person can enter an area, everyone can.


I guess that is not true for the tutorial area?! :lol: :P


The tutorial isn't part of Salem, you can't enter it from the main game at all.
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Re: Dynamic dungeons, caves, ruins ...

Postby Nsuidara » Sun Oct 16, 2016 8:55 pm

TotalyMeow wrote:
Taipion wrote:
TotalyMeow wrote:There are no instances in Salem. If one person can enter an area, everyone can.


I guess that is not true for the tutorial area?! :lol: :P


The tutorial isn't part of Salem, you can't enter it from the main game at all.

instances != dungeon, not always...

i think you never play Ultima Online... then play...
if nothing change all dungeons is open... then anytime can enemy enter and kill other party :P
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Re: Dynamic dungeons, caves, ruins ...

Postby TotalyMeow » Mon Oct 17, 2016 12:35 am

No, I never have played UO. If your idea has game prereqs, I guess I'll just ignore the whole thread.
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Re: Dynamic dungeons, caves, ruins ...

Postby Nsuidara » Mon Oct 17, 2016 6:42 am

TotalyMeow wrote:No, I never have played UO. If your idea has game prereqs, I guess I'll just ignore the whole thread.

just I'm don't uderstand word of "prereqs" :P

but why not ?
similar mechanics has whale... when JC fix whale and people have same stomach whale
when was added then one person = stomach whale = isn't good option :P better is ONE stomach

then why not give more event this type ?

hole ground ... and here cave...
I don't understand why you're negatively regarding this :P (for player)
(for devs) i understand because no skill = hard to program :P
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