TotalyMeow wrote:after 5 hours of grueling work.
I do not like this either.
This kind of system takes away fun from both defender and attacker. The core issue here is the fact these two people may not ever log in at the same time because of timezones. The reason to require long wall breaking times is to give defender a chance to react, but as a result this approach adds only more grind.
I think the solution is to go towards correspondence chess game pace so the defender has 24 hours time to react and the attacker has another 24 hours for counter move, without forcing anyone to stay online through this time. This will further move away the siege focus from character vs character to structure vs structure.
As a stop-gap measure I am proposing a new kind of waste claim which would both increase costs of wall repairs and reduce wall breaking time:
- partial increase of repair costs after 6 hours
- max increase of repair costs after 12 hours
- reduction of wall breaking time by half (maybe just soak reduction by half) after 24 hours
- further reduction of wall breaking time after 48 hours
Any walls protecting the waste claim are subject to the same mechanics.