What discourages new players

Forum for suggesting changes to Salem.

Re: What discourages new players

Postby MaxPlanck » Tue Sep 27, 2016 3:14 am

TotalyMeow wrote:"We like it this way." Is that a 'justifiable' argument?

All hitboxes are rectangles.


The struggles of placing any structure at an angle near other things is a prime example of the rectangular system. I don't really have a problem with that though,
User avatar
MaxPlanck
Customer
 
Posts: 992
Joined: Fri May 17, 2013 3:20 pm

Re: What discourages new players

Postby Chrumps » Tue Sep 27, 2016 7:52 am

Yeah, because stumbling over invisible rectangles feels so natural.

Can we have one of these two things:
- circular hitboxes for things like stumps and tanning tubs
- hitboxes made of two or more overlapping rectangles to better approximate the visual shape and make corners stick less out of it.

Image
Chrumps
 
Posts: 594
Joined: Wed Apr 09, 2014 9:51 pm
Location: Poland

Re: What discourages new players

Postby pietrko » Tue Sep 27, 2016 12:23 pm

TotalyMeow wrote:
lachlaan wrote:Firstly, let me just throw out some anecdotes : I don't remember a moment in my life where I just decided to run into a wall at an angle, and just kind of grind my face nice and good against it for the remainder of its length until whatever wall it was ended. Secondly, I never (so far, who knows in my old age) seem to clip objects and just pin-ball off them or .. again, grind my face against them until I pass them.


I had a vision of exactly this happening in real life when I read the comment about movement being 'not physical' in the game. I think the game's movement physics are actually pretty realistic in that if you run into something irl, you're generally going to stop cold. Or maybe bounce off and stumble, maybe we should add that to the game. :lol:


It is unphysical - should i explain?
In simple model collision with a wall and human body (at angle) is non-elastic (this is direct translaiton of polish word, the meaning is that the energy isn't conserverd in collision and some kinetic energy is wasted and transferred into heat and you don't bounce off).

So given that non-elastic collision your velocity:
- in direction normal to the surface of the wall would be 0 - so you woudld be stopped (but only in one direction)
- tangent direction: same as before but after that probably fading beacuse of friction with wall.

So before collision your velocity ( V_N - velocity compnent normal to the wall, V_T -tangent )
V_before = V_N + V_T
immidiately after
V_after = V_T, while later V_T fading due to friction.

In real life situation, since human is soft body and not a material point so there would be also some rotatation.... ehh well you can try it yourself :D

Actually depening on what you wear (how elastic colliding body is) bouncing is also possible in extreme case (perfectly elastic):
V_after = -V_N + V_T

there is no physical scenario during which:
(assuming: V_T != 0)

V_before = V_N + V_T
V_after = 0
Which is game behaviour.

But you devs are ok with movement so this is end of story.
Just don't say that it is pretty physical beacuse it is not - I didn't lie or made up this argument.
Of course I just gave simple model.
pietrko
Customer
 
Posts: 127
Joined: Sun Aug 09, 2015 1:58 pm
Location: Poland

Re: What discourages new players

Postby Dallane » Tue Sep 27, 2016 12:33 pm

:lol: :lol: :lol: :lol: :lol:
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: What discourages new players

Postby lachlaan » Tue Sep 27, 2016 12:34 pm

It amuses me that you are legitimately suggesting that we be allowed to slam our faces into a wall at an angle, stick to the wall since the vector perpendicular to the wall would not be 0 realistically, then after sticking to it, let friction slow us down and quite possibly let our bodies rotate around the friction contact point as our inertia parallel to the wall keeps us going. But indeed, end of the topic i guess xD
Exactly 6.022 x 10^23 worth of Lach molecules.
lachlaan
Customer
 
Posts: 2043
Joined: Tue Mar 12, 2013 3:11 pm

Re: What discourages new players

Postby pietrko » Tue Sep 27, 2016 12:37 pm

Damn,
i wasn't suggesting full rigid body mechanics with rotation.
Just saving the value of tangent component of the velocity.

EDIT: Anyway glad we all had fun.
pietrko
Customer
 
Posts: 127
Joined: Sun Aug 09, 2015 1:58 pm
Location: Poland

Re: What discourages new players

Postby lachlaan » Tue Sep 27, 2016 12:44 pm

The issue with that suggestion is that Salem lacks momentum, or velocity, or friction. It has base speed, speed modifiers and obstruction via hitboxes.
Exactly 6.022 x 10^23 worth of Lach molecules.
lachlaan
Customer
 
Posts: 2043
Joined: Tue Mar 12, 2013 3:11 pm

Re: What discourages new players

Postby jophbot » Tue Sep 27, 2016 4:55 pm

yeah there is just about everything else that would rank higher in my priority list than recoding the physics of motion and collision if I was a dev here ...
jophbot
 
Posts: 170
Joined: Tue Jun 11, 2013 4:26 pm

Re: What discourages new players

Postby Taipion » Tue Sep 27, 2016 7:55 pm

TotalyMeow wrote:"We like it this way." Is that a 'justifiable' argument?


In many cases it is, but here it is just a confession of badly made implementation.
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2660
Joined: Fri Mar 08, 2013 4:12 pm

Re: What discourages new players

Postby Dallane » Tue Sep 27, 2016 8:05 pm

Taipion wrote:
TotalyMeow wrote:"We like it this way." Is that a 'justifiable' argument?


In many cases it is, but here it is just a confession of badly made implementation.


Your terrible opinion
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

PreviousNext

Return to Ideas & Innovations

Who is online

Users browsing this forum: Google [Bot] and 11 guests

cron