Darwoth wrote:you are a ***** once again looking to add worthless dead weight to the system (which is not even possible from a dev perspective without wasting a month on it) to increase your ability to run away and have no idea what the current things you can do with them are nor why they were originally put in the game.
1> they were originally put in specifically to be spammable to reduce runners which was a major problem for the first several years of the game where you were not present.
2> they are also intended to be used as a crowd control short duration "mez" which all of the stupid **** you suggest would nullify
3> your idiotic suggestions would eliminate their value in water and siege combat.
and if you consider your ***** of carebear clownshoes sitting up in that town crying about blown over fruit trees (that your town personally sucked my ***** to replace for you) and paying grand boss to leave you alone to be a pvp faction ill be happy to dispell that myth for you
1. So it reduces runners? it also affects close quarters combat.
2. The stun duration is far from a short duration, its the longest stun.
3. No one cares about water combat. And since siege combat where someone runs away negates the meaning of siege combat then I guess it doesn't really matter if they get changed/nerfed. So just use a (pistol)/(mortar+barrel of tar) to slow them down in siege combat, im guessing you are just talking about ranged attacks else we can also include leg sweep in there but thats another story.
As for the comment on the trees and the deal with Grand Boss. The trees being destroyed meant hardly anything to me. They were 0% trees that hadn't been upped in purity yet at all. And the town didn't suck your *****, the mayor did. Not any offense to him but thats his choice as we have many other sources of fruit to get from.
The deal with Grand Boss was before I joined Zodds town and I didn't have **** time to deal with going in a 1v3 with the only character residing in that base. I didn't have bat-a-rangs at the time of that ordeal and they did. Am I suppose to go in 1v3 with no batarangs or blowdarts on a 200 bile character? Doesn't matter how good I think I am at combat, 1 wrong move out of the countless right moves I would have had to have taken to KO the three of them which were likely 500-800 bile fighters with decent combat sets wasn't worth it.
It was simply the logical choice at the time and so what if I gave up some **** goods? It allowed me to move all the "actual goods" that were in the base to a new location. It's not like I gave them everything in my base, too bad they were stupid enough to actually backoff instead of TbF anyway.
If you really think I want to change bat-a-rangs so I can run away better you are mistaken.
Btw, a town doesn't need to be a pvp-oriented faction to have players in it that know how to pvp.