Fair with temporary stalls

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Fair with temporary stalls

Postby Vorolea » Sat Sep 17, 2016 7:36 pm

Stalls offer less and less products every month. I was inactive for half a year, and I'm really surprised, how much did range of goods being sold at stalls went down compared to what it was half a year ago, despite of some new stalls that were added. Stalls were originally a temporary solution to allow player trading, that never got fixed. Adding new stalls doesn't increase variety, since main issue remains - to get a stall you have to be well established player with some money on bank account and you have to be lucky to find empty one. This prevents most players from ever selling anything. It's like the game misses huge part of player interactions - trading, for vast majority of players its not a MMO but a singleplayer game with occasional raiding events. Though most players leave game before they actually reach level raiders get interested in them.

I suggest a small and hopefully fun idea. Boston gets new area - fair square. Once per week real time, or maybe once per season ingame time town Boston holds a fair. During this day players may open temporary stalls, that last 8 hours, for a small fee of few hundred coins. These fair stalls have only 6-10 slots and are specialized and require different skills to operate. For example farmer's shop would have no requirements but allows selling only agricultural products, tool shop allows selling only tools and requires 10000 hammer and nails, or arts and craft, high fee and 6 slots. Fish shop - only for fish and baits and with 7000 flora and fauna requirement, has small instalation fee and 7 slots. Restaurant allows selling cooked food, and needs 15000 sugar and spices, high fee and 8 slots. As you see different stalls have different proficiency requirement, different instalation fee and number of slots, this allows some fine tuning from develper's side. All numbers are just examples, proficiency requirement can be tied to some existing skills. As long as stall is active player is bound to it, unable to perform anything except chatting in local chat, after 8 hours money and items from stall return to player inventory.

What can be achieved with these changes in game.

1). it will boost player interactions, lot of players miss decent trading system. Actually crafting game without trading feels like donut without a hole. And this is NOT an auction.

2). Fair is fun, people come to trade and to get some amusement. Entertainment events happen on fair days.

3). Allows player specialisation, some players specialize in bees, some in fishing and they trade their respective products. Currently at least 90% of players do everything alone, from mining to fishing to crafting, basically they play singleplayer game. And like any singleplayer game, after at most two month you get sick of it. Trading and competing on market is a new game content for them and hopfully they'll feel like sticking with this game for longer time. More players - more opportunities for raiders and griefers, everybody wins. Also this will saturate market with basic stuff, and will open possibilities for advanced features and further specialization.

4). Coins become more valuable, especially for new players. This will increase demand for silver packs from game store.

5). Players who own existing stalls can make profit buying cheep on fair day and selling for higher price on any other day. Also some items can't be sold at fair stalls. For example inspirationals. Also temporary stalls would have low limit for what you can charge for a single item, for example 200 silver. Which means high-end stuff still can only be sold at usual stalls.

6). Specialized stalls allow some fine-tuning. For example you can make specialized stall for inspirationals, or clothing, or you can prohibit selling them this way alltogether.
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Re: Fair with temporary stalls

Postby Kandarim » Sat Sep 17, 2016 8:36 pm

but trading through stalls is the BORING version of trading. Forum trades happen all the time, are easier, and don't lose you most of your profit to His Majesty's taxes.
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Re: Fair with temporary stalls

Postby chelini » Sat Sep 17, 2016 8:57 pm

Kandarim wrote:but trading through stalls is the BORING version of trading. Forum trades happen all the time, are easier, and don't lose you most of your profit to His Majesty's taxes.


Thats true. But I would vote for the `` fair square `` real time cz it would be fun for sure. And then again a great opportunity to pp meet online .

+1 for Vorolea idea
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Re: Fair with temporary stalls

Postby DarkNacht » Sat Sep 17, 2016 9:29 pm

Only if you can also steal from the stalls and maybe the merchants glued to them.
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Re: Fair with temporary stalls

Postby Dexibii » Sun Sep 18, 2016 12:12 am

Tbh though I'm not a big fan of a fair once a week for trading. having to pay to show your wears is a risk that many wouldn't take unless they are rich. Those who are rich are the people who have been active on this game for a long time or paid the game for coins. This wouldn't attract commoners (like me) who have 2000 and below silver. Plus theres always the idea "Why wait for the fair to pay when I can search on the forums?"

Other than the temporary stalls, the idea that i do like is the events with entertainment. The only reason why I would go to the temp stalls would probably be to throw rotten fruit at a captured darkenbear soon to be killed >:D... if allowed
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Re: Fair with temporary stalls

Postby Dallane » Sun Sep 18, 2016 2:56 am

Why there is already a "fair" so to speak with the current stall system. Why not just come out and say you want a stall and are throwing out a idea to get temp stalls or more stalls?
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Re: Fair with temporary stalls

Postby Darwoth » Sun Sep 18, 2016 2:59 am

because he is undoubtedly part of the new bedwetting liberal generation where it "isnt fair" when someone else has something he wants, stalls come up for sale all the time. you missed the boat so now you can pay a premium for one like any other limited resource.
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Re: Fair with temporary stalls

Postby Jasus » Sun Sep 18, 2016 9:00 am

trade could be facilitaded to those who don't use the forum much.. a boardpost comes to mind where you could stick written papers for example
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Re: Fair with temporary stalls

Postby Vorolea » Sun Sep 18, 2016 9:41 am

Darwoth wrote:because he is undoubtedly part of the new bedwetting liberal generation where it "isnt fair" when someone else has something he wants, stalls come up for sale all the time. you missed the boat so now you can pay a premium for one like any other limited resource.


yeah-yeah, you reply like this to any trade-related offers to the game. I'm not interested in selling that much, and definetly not interested in having a stall, at least not now. But I'm interested in buying lot of basic stuff I don't feel like producing myself. It's just not worth time searching forums for dozen of fishes, poults, flowers or other basic stuff that current stall owners don't even bother to sell. And I'm interested in this game being more beginner-friendly and having more players. And to prevent your usual reply, more beginner friendy doesn't mean it has to be less hardcore. In my opinion making trade system more accessible to everyone is the easiest way to increase player count on server. And temporary stalls are just aimed at that, to make selling/buying small quantities of basic stuff more simple while price limit is there to not allow people to have secure way of selling high-end stuff. So current stalls and barrel trade remain useful as they are now, and a seller reputation remains relevant. I just don't see what is there to complain about for seasonal players. Also silver coins changing hands more frequently will increase demand for silver packs from store. Not to mention that trading is important element of roleplaying, fair and specialized stalls should contribute to it.
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Re: Fair with temporary stalls

Postby Darwoth » Sun Sep 18, 2016 10:02 am

your entire ***** post is laced with ****** starting in the title.

"fair with temporary stalls" falsely implying something is unfair about the current dynamic.

follow up with

"Stalls were originally a temporary solution to allow player trading, that never got fixed."

which is again *****, player trading has been in since day one in the exact same manner it is now, the old devs along with the new devs WANT a system where you can be barrel scammed, there is nothing to "fix" and stalls were not added as a "temporary solution" to anything.

you then prattle on for several paragraphs continuing to spew ***** as truth and sum up with your "great idea" to ***** over the investments of others.

"I suggest a small and hopefully fun idea. Boston gets new area - fair square."

when i would start on a new server in UO a 50 thousand silver house sold for 3 million because there were no spots left, did i piss and moan for new house spots? nope i got the required cash together or scored and IDOC or did without and trained in town. you want a stall? go buy one from somebody selling which someone is always doing, or you can trade through a barrel with the standard precautions that exist.

or you could continue to whine for your welfare check of "fairness"
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