A wall

Forum for suggesting changes to Salem.

A wall

Postby Taipion » Tue Aug 16, 2016 8:35 pm

First off, don't take this too serious, let alone for it will take a good while before there will be need for yet another type of wall

That said, how about a "skull wall" or "bone wall"?

It would mostly consist of say fyne leather and ...corpses! :D (Just to avoid any confusion: I mean corpses of player characters)

Just imagine how that could look!
Seriously, just think a moment of a wall made of skelletal corpses and fyne leather... ^^


How?

There are 3 different objects for this, as for any other wall, the plain wall segment, the corner and the starter post, each with different costs, but sharing one trait in that each tile requires one corpse.

1.) The build is initialized like any other wall, tile by tile, either through rightclicking an existing segment/corner/starter or by selecting the starter from the build menu, which creates a common build sign.

2.) The build sign accepts all mats except for the corpse, but after building all the mats into it, it does not result in a wall tile ...yet, but in a construction site (or whatever fits here)

3.) The new built construction site has no defense value yet, and works like a meat grinder (!) in that you can throw exactly ONE corpse into it, but it does not "process" it into something else, it finishes the build process by transforming into the actual wall segment after accepting the corpse!

I hope this 2 step build process is understandable, I try to make use of implementations that are ingame already, like meat grinder and grave, so you'd only need to re-use stuff that has been implemented already.

Note:
- the corpse is not consumed or destroyed, and will be revealed after destroying the wall-tile into which it was built, just like a grave / crypt
- the difficulty and cost of this wall could be balanced by:
...the number of fyne leather and other items needed for each of the 3 wall tiles, ofc
...the scalp score required from the corpse (!) think of this: (just as an example) a segment needs a 2k scap corpse, a corner needs a 5k and a stater post needs a 10k :D
- the main material for a gate could be a whole, unskinned darkenbear! ^^ ...or ... "something"... from dreamworld, ...or anything really
- Potential downside: "easy" way to better protect friendly corpses, at the tradeoff of not being able to pay respect to them
- repair mats could be (tons of) darkenbone


Have you not always wanted to take the corpses of your enemys/victims as the foundation of your empire?! (or at least, of your walls?!)

Have you not always wanted to make that sacrifice of yours count, laying the foundation of more protection for the generations to come?!

:lol:
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Re: A wall

Postby Paradoxyc » Tue Aug 16, 2016 8:55 pm

Taipion wrote:First off, don't take this too serious


noted
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Re: A wall

Postby Dallane » Tue Aug 16, 2016 9:31 pm

#darwothwasrightallalong
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: A wall

Postby Rifmaster » Wed Aug 17, 2016 10:59 am

Taipion wrote:First off, don't take this too serious, let alone for it will take a good while before there will be need for yet another type of wall

That said, how about a "skull wall" or "bone wall"?

It would mostly consist of say fyne leather and ...corpses! :D (Just to avoid any confusion: I mean corpses of player characters)

Just imagine how that could look!
Seriously, just think a moment of a wall made of skelletal corpses and fyne leather... ^^


How?

There are 3 different objects for this, as for any other wall, the plain wall segment, the corner and the starter post, each with different costs, but sharing one trait in that each tile requires one corpse.

1.) The build is initialized like any other wall, tile by tile, either through rightclicking an existing segment/corner/starter or by selecting the starter from the build menu, which creates a common build sign.

2.) The build sign accepts all mats except for the corpse, but after building all the mats into it, it does not result in a wall tile ...yet, but in a construction site (or whatever fits here)

3.) The new built construction site has no defense value yet, and works like a meat grinder (!) in that you can throw exactly ONE corpse into it, but it does not "process" it into something else, it finishes the build process by transforming into the actual wall segment after accepting the corpse!

I hope this 2 step build process is understandable, I try to make use of implementations that are ingame already, like meat grinder and grave, so you'd only need to re-use stuff that has been implemented already.

Note:
- the corpse is not consumed or destroyed, and will be revealed after destroying the wall-tile into which it was built, just like a grave / crypt
- the difficulty and cost of this wall could be balanced by:
...the number of fyne leather and other items needed for each of the 3 wall tiles, ofc
...the scalp score required from the corpse (!) think of this: (just as an example) a segment needs a 2k scap corpse, a corner needs a 5k and a stater post needs a 10k :D
- the main material for a gate could be a whole, unskinned darkenbear! ^^ ...or ... "something"... from dreamworld, ...or anything really
- Potential downside: "easy" way to better protect friendly corpses, at the tradeoff of not being able to pay respect to them
- repair mats could be (tons of) darkenbone


Have you not always wanted to take the corpses of your enemys/victims as the foundation of your empire?! (or at least, of your walls?!)

Have you not always wanted to make that sacrifice of yours count, laying the foundation of more protection for the generations to come?!

:lol:


Yeah but who'll pay for the wall?
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