Human Camps

Forum for suggesting changes to Salem.

Human Camps

Postby Heffernan » Tue Jul 05, 2016 2:49 am

Hello...

i though theres Animals as fightable NPC ingame like Bears, Beavers, Deers etc...

but why dont we have Real Players aka Pirates or anything as rare events?

Level 1)
2-3 Pirates with each 20-30 health, a Clubweapon and a Small Chest (only unlocks after the Pirates died) with silver, inspirationals and gold

Level 2)
3-4 Pirates with each 30-40 health, a Sword and a Medium Chest (only unlocks after the Pirates died) with silver, inspirationals and gold

Level 3)
5-6 Pirates with each 80-100 health, a Polearm and a Large Chest (only unlocks after the Pirates died) with silver, inspirationals and gold

some could even be made be able to permadie or anything or be more variable

could also do the same with Indians or Redcoat Soldiers, could also add themed loot like Pirate Eyepatches or Redcoat stuff or anything.
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Re: Human Camps

Postby Paradoxyc » Tue Jul 05, 2016 3:28 am

Not gonna lie, this is a pretty bad idea

Edit: (my input)
The idea of more events isnt bad - maybe a sunken ship to find and explore in the ocean with chests of gold or whatever, or a crashed boat on a beach with the same
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Re: Human Camps

Postby Nsuidara » Tue Jul 05, 2016 7:18 am

i think is cool idea :O
be funny find camp :]
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Re: Human Camps

Postby Sipo » Tue Jul 05, 2016 9:57 am

What would be nice are "boss" type monsters that require to be attacked by a party and receive damage from at least 3 players before being able to lose its HP. ¦]
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Re: Human Camps

Postby Heffernan » Tue Jul 05, 2016 9:58 am

Sipo wrote:What would be nice are "boss" type monsters that require to be attacked by a party and receive damage from at least 3 players before being able to lose its HP. ¦]


Darkenbears :P
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Re: Human Camps

Postby matan002 » Tue Jul 05, 2016 5:48 pm

The chest should not open by itself. You should be able to take the key from the pirate leader when he's dead
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Re: Human Camps

Postby gorniksam » Tue Jul 05, 2016 6:45 pm

Paradoxyc wrote:Not gonna lie, this is a pretty bad idea

But you are still great heff <3
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Re: Human Camps

Postby Dallane » Wed Jul 06, 2016 3:28 am

Really stupid. Bad idea. If you want things like this then get a few players and RP it out.
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Re: Human Camps

Postby Michael » Wed Jul 06, 2016 6:06 am

The Deer's attacks are comparable to bullrun and punch, but having Humanoid Mobs is a bad idea because the AI in salem is dumb as ****
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