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Board/Gardening silver

Posted:
Mon Jun 20, 2016 10:29 pm
by xsarfax
We could earn money by most of proffesions,by selling items to npc/getting bonuses
Hunting - Lards(soap), skins
Stock- Cotton
Mining/sparkds - Silver
Law- Bonus of silver by town/claim
Naural P. -extra points from potions (not really earn, but saved money)
Boards+Hunting - Argopelter Trophy
Maybe add something to plant in garden pots what we could sell to npc ? Or allow sell something what already exist like maybe "Garlic Braid"
Re: Board/Gardening silver

Posted:
Mon Jun 20, 2016 11:07 pm
by Heffernan
xsarfax wrote:We could earn money by most of proffesions,by selling items to npc/getting bonuses
Hunting - Lards(soap), skins
Stock- Cotton
Mining/sparkds - Silver
Law- Bonus of silver by town/claim
Naural P. -extra points from potions (not really earn, but saved money)
Boards+Hunting - Argopelter Trophy
Maybe add something to plant in garden pots what we could sell to npc ? Or allow sell something what already exist like maybe "Garlic Braid"
i disagree on cotton, people can already spam 1000s of cotton fields and get millions of silver easely, if all this should be nerfed.
Re: Board/Gardening silver

Posted:
Mon Jun 20, 2016 11:23 pm
by DarkNacht
If you want silver just sell **** to other players.
Re: Board/Gardening silver

Posted:
Tue Jun 21, 2016 4:14 pm
by Tulgarath
For newbies, cotton isn't the easiest to make. Eliminating it now that you made your fortune is kind of wrong. If people want to dedicate their fields to cotton, sobeit.
Plus these silver producing industries are necessary for me players who haven't made connections for trade (new players are easily scammed).
Also, expeditions have limited trade, so this like this and new forms of earning silver are invaluable.
Re: Board/Gardening silver

Posted:
Tue Jun 21, 2016 8:07 pm
by DarkNacht
Tulgarath wrote:For newbies, cotton isn't the easiest to make. Eliminating it now that you made your fortune is kind of wrong. If people want to dedicate their fields to cotton, sobeit.
Plus these silver producing industries are necessary for me players who haven't made connections for trade (new players are easily scammed).
Also, expeditions have limited trade, so this like this and new forms of earning silver are invaluable.
Reducing the profitability of npc stalls would encourage new players to make healthy trade connections and there is no reason that expeditions need to have the same prices as Prov.
Re: Board/Gardening silver

Posted:
Tue Jun 21, 2016 8:43 pm
by Nsuidara
for me, is now OK
"Reducing the profitability of npc stalls" - is stupid idee, because if you wanna made player-player trade....
someother player need made silvers...
for new or for other player can't easy made... that need time... many fields...
and now Crow... can easy broken field :F
Re: Board/Gardening silver

Posted:
Tue Jun 21, 2016 11:07 pm
by Tulgarath
There has to be a non cash shop options for silver for players.
Re: Board/Gardening silver

Posted:
Tue Jun 21, 2016 11:17 pm
by DarkNacht
Tulgarath wrote:There has to be a non cash shop options for silver for players.
There are plenty and no one said there shouldn't be.
Re: Board/Gardening silver

Posted:
Tue Jun 21, 2016 11:45 pm
by Tulgarath
DarkNacht wrote:Tulgarath wrote:There has to be a non cash shop options for silver for players.
There are plenty and no one said there shouldn't be.
The replies do say that they should be reduced... or do you not read the entire thread?
Re: Board/Gardening silver

Posted:
Wed Jun 22, 2016 12:39 am
by DarkNacht
Tulgarath wrote:DarkNacht wrote:Tulgarath wrote:There has to be a non cash shop options for silver for players.
There are plenty and no one said there shouldn't be.
The replies do say that they should be reduced... or do you not read the entire thread?
Do you understand that reduced doesn't mean eliminated?