Board/Gardening silver

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Board/Gardening silver

Postby xsarfax » Mon Jun 20, 2016 10:29 pm

We could earn money by most of proffesions,by selling items to npc/getting bonuses
Hunting - Lards(soap), skins
Stock- Cotton
Mining/sparkds - Silver
Law- Bonus of silver by town/claim
Naural P. -extra points from potions (not really earn, but saved money)
Boards+Hunting - Argopelter Trophy

Maybe add something to plant in garden pots what we could sell to npc ? Or allow sell something what already exist like maybe "Garlic Braid"
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Re: Board/Gardening silver

Postby Heffernan » Mon Jun 20, 2016 11:07 pm

xsarfax wrote:We could earn money by most of proffesions,by selling items to npc/getting bonuses
Hunting - Lards(soap), skins
Stock- Cotton
Mining/sparkds - Silver
Law- Bonus of silver by town/claim
Naural P. -extra points from potions (not really earn, but saved money)
Boards+Hunting - Argopelter Trophy

Maybe add something to plant in garden pots what we could sell to npc ? Or allow sell something what already exist like maybe "Garlic Braid"


i disagree on cotton, people can already spam 1000s of cotton fields and get millions of silver easely, if all this should be nerfed.
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Re: Board/Gardening silver

Postby DarkNacht » Mon Jun 20, 2016 11:23 pm

If you want silver just sell **** to other players.
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Re: Board/Gardening silver

Postby Tulgarath » Tue Jun 21, 2016 4:14 pm

For newbies, cotton isn't the easiest to make. Eliminating it now that you made your fortune is kind of wrong. If people want to dedicate their fields to cotton, sobeit.

Plus these silver producing industries are necessary for me players who haven't made connections for trade (new players are easily scammed).

Also, expeditions have limited trade, so this like this and new forms of earning silver are invaluable.
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Re: Board/Gardening silver

Postby DarkNacht » Tue Jun 21, 2016 8:07 pm

Tulgarath wrote:For newbies, cotton isn't the easiest to make. Eliminating it now that you made your fortune is kind of wrong. If people want to dedicate their fields to cotton, sobeit.

Plus these silver producing industries are necessary for me players who haven't made connections for trade (new players are easily scammed).

Also, expeditions have limited trade, so this like this and new forms of earning silver are invaluable.

Reducing the profitability of npc stalls would encourage new players to make healthy trade connections and there is no reason that expeditions need to have the same prices as Prov.
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Re: Board/Gardening silver

Postby Nsuidara » Tue Jun 21, 2016 8:43 pm

for me, is now OK


"Reducing the profitability of npc stalls" - is stupid idee, because if you wanna made player-player trade....
someother player need made silvers...


for new or for other player can't easy made... that need time... many fields...
and now Crow... can easy broken field :F
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Board/Gardening silver

Postby Tulgarath » Tue Jun 21, 2016 11:07 pm

There has to be a non cash shop options for silver for players.
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Re: Board/Gardening silver

Postby DarkNacht » Tue Jun 21, 2016 11:17 pm

Tulgarath wrote:There has to be a non cash shop options for silver for players.

There are plenty and no one said there shouldn't be.
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Re: Board/Gardening silver

Postby Tulgarath » Tue Jun 21, 2016 11:45 pm

DarkNacht wrote:
Tulgarath wrote:There has to be a non cash shop options for silver for players.

There are plenty and no one said there shouldn't be.

The replies do say that they should be reduced... or do you not read the entire thread?
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Re: Board/Gardening silver

Postby DarkNacht » Wed Jun 22, 2016 12:39 am

Tulgarath wrote:
DarkNacht wrote:
Tulgarath wrote:There has to be a non cash shop options for silver for players.

There are plenty and no one said there shouldn't be.

The replies do say that they should be reduced... or do you not read the entire thread?

Do you understand that reduced doesn't mean eliminated?
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