Current Rules:
Point and shoot. All I need is an account with the build skill, regardless of humor level, with the prerequisite 'repair' material... just point it to the wall and hit repair. Minimize that window and move on. Toon will repair the wall automatically until it run out of phlegm or the 'repair material'. Five to ten minutes later... I can come back and reload...then point/shoot again. Say toon has 200 biles... and I load it with brick to repair brick wall... same thing... point and click...and forget for a while.
Current rules favor those who can run multiple clients regularly, successfully.
Changes to be Made
1. If under TBF only- if you run out of phlegm or hit zero to .5... instant KO or death.
2. Devs need to match wall types to a Proficiency and apply a suitable bonus to repair efficiency based on that proficiency... For stone, Brick, Plank, Metal, etc..
3. Marry Destruction and repair together such that repair is only twice as long as destruction... so goes the adage its easier to destroy than create!
Ex- if you have a 500 bile toon and can rip through stone wall in 10 seconds... then it should take NO more than 20 seconds (or 20 granite max)... @ granite/second to repair the wall or variable depending on prof bonus (see #2).
Thoughts?