Page 1 of 1

Animation when Gluttony

PostPosted: Sat Jun 11, 2016 9:31 am
by Nikixos
I think it would be nice if the character would sit on the ground when gluttony mode is activated and starts moving its arms to his face(like actually eating) when food is being consumed, if the character is already sitting in a chair it would just move hands and not sit.

Re: Animation when Gluttony

PostPosted: Sat Jun 11, 2016 9:59 am
by Nsuidara
+1

Re: Animation when Gluttony

PostPosted: Sat Jun 11, 2016 1:26 pm
by MaxPlanck
Most proper gluttony sessions have your inventory covering practically the whole screen. This would only let others know you are gluttoning which can actually be known already by the gluttony level up sound.

Re: Animation when Gluttony

PostPosted: Sat Jun 11, 2016 7:32 pm
by Nikixos
MaxPlanck wrote:Most proper gluttony sessions have your inventory covering practically the whole screen. This would only let others know you are gluttoning which can actually be known already by the gluttony level up sound.

It's about adding cute little things for realism not about if it's useful or not

Re: Animation when Gluttony

PostPosted: Mon Jun 13, 2016 10:15 pm
by nosfirebird
Nikixos wrote:
MaxPlanck wrote:Most proper gluttony sessions have your inventory covering practically the whole screen. This would only let others know you are gluttoning which can actually be known already by the gluttony level up sound.

It's about adding cute little things for realism not about if it's useful or not


its pixels i would rather them focus on improving gameplay and adding new features so i give this idea a -1

Re: Animation when Gluttony

PostPosted: Tue Jun 14, 2016 6:35 am
by saltmummy
I'll give it a +1 because new animations WOULD be a new feature.

Re: Animation when Gluttony

PostPosted: Thu Jun 16, 2016 10:03 pm
by lachlaan
As much as I'm sure Marp would love to animate us gorging ourselves on bountiful amounts of sausage, nuts, seed and what else have you, I agree that it wouldn't be very visible to the actual player and most sessions consist of fairly fast clicking once you get the hang of it, so animations would overlap.