I was always against any ideas making something more powerful coz it destroys games in long perspective - this time I'll be more easy

More of players like salem coz of crafting so maybe its just a question of receipes?
- fish receipes suck
- almost all receipes using generic corn oil are broken***
- theres no gluttony bonus from the secondary ingredients*
Ideas:
- more receipes
- * lets mark one of the secondary herbal/vegetable ingredient as the spice and add gluttony bonus from the purity of this igredient with new cooking skill "Seasoning (Spicing?)"
Example:
A Side of Venison - in that receipe the purity bonus is taken from the meat cut. Lets mark the nuts as spice in this dish and allow the clever cook with seasoning skill to add the gluttony bonus taken from the nuts purity.
Pros:
- it extends the current system so no need to revamp all
- it demands extra skill and we like the skills

- not all receipes got to have the spice bonus mark - devs could leave the more poweful foods without it so we got more balanced diet

- receipes using sugar/pepper will use the stock 0 purity sugar or pepper so wont be overpowered until the sugar/pepper purity is introduced
- new skill opens the possibility to feed the dish with another spice like feeding grubs with some failure chance ofc (in future)**
- newb hunters could benefit from the seasoning before they derp to purity blades
Cons:
- complicated?

**Idea 2
Lets use post-cooking seasoning with spices in general, so anyone could cook the dish and after thant some master-chefs could feed the dish with spices (with failure chance ofc ;P)
***pweeze fix the oil ;P