Map Direction pointer.

Forum for suggesting changes to Salem.

Map Direction pointer.

Postby camobeast » Sat Nov 10, 2012 8:59 am

It seems very easy to lose your bearing is there any future plans for a map pointer eg NESW?.
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Re: Map Direction pointer.

Postby loftar » Sat Nov 10, 2012 9:13 am

There are such plans, but in the meantime the shadows work quite fine as compass, since they always point north in civilized areas.
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Re: Map Direction pointer.

Postby staxjax » Sat Nov 10, 2012 12:17 pm

If you can run the game with shadows turned on ;p
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Re: Map Direction pointer.

Postby Sevenless » Sat Nov 10, 2012 5:36 pm

I've always oriented via the minimap. Just walk until you see your guy walking up and boom you're heading north. An obvious pointer will help when it comes out though.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Map Direction pointer.

Postby Ass_Kraken » Sat Nov 10, 2012 5:44 pm

staxjax wrote:If you can run the game with shadows turned on ;p

You still see the shadows on your character and objects.
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Re: Map Direction pointer.

Postby camobeast » Sat Nov 10, 2012 10:06 pm

The automatic camera on the default client doesnt help there should be a way to turn it off without having to use a custom client, its quite annoying how it automatically positions itself to the direction your character is moving, without this feature it would be alot easier to keep your bearing.
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Re: Map Direction pointer.

Postby Ass_Kraken » Sat Nov 10, 2012 10:39 pm

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