Witch / Witch Hunters / Priests

Forum for suggesting changes to Salem.

Witch / Witch Hunters / Priests

Postby Nsuidara » Mon Apr 18, 2016 8:45 am

Of course, I can not write everything at once, but I will update all of your suggestions

Witches
Witch can be white or black witch or both, but witches is witches... hunters no mercy :)

Witch the first circle (Witch 1th)
  • darkness no drain = boston drain
  • beetle juice
    • change - 2x longer time
    • add - possible disable juice
  • scents
    • witchcraft - they disappear after 6 hours, isn't evidence (so cant kill witch)
      but hunters can remove (destroy) this scent and got item witchcraft stone and exsist 4 types stones blue, blood, yellow, black
      use for traps, weappons, ...
    • witchcraft evidence – this item can be use for TBC, they disappear after 6 hours,
  • the cost of making dolls for cast spells may be mats now or mats 1.5 - 2 x more
  • new chat, for witches global chat, all witches can talk telepathically, and the spirits of the world

Crafts items / Spells:

*note about dolls:
  • now no animation
  • connection dolls player that took 10 seconds -1s per 100PP (from 100PP and min 4s cast spell, so reduce max is 6s) 200PP = -1s; 300PP = -2s; … 700PP = -6s; 800PP = -6s;

  • Lizbeth Maudney Doll - a contract with the powers of darkness – mean, you give and create new witch
  • Elf Doll
    • connect with any Feather Down made Feather Elf Doll
      cast: 20s, if someone interferes - leaving scent witchcraft black
      uses:
      If Feather Elf Doll not have mark, then made mark (location where you stay)
      If Feather Elf Doll have mark, then teleport you marked location
      cooldown: 1h
      why such a powerful spell on the witch 1th?
      because the witch is intended to do bad things
    • connect with Rat Team made Rat Elf Doll
      cast: 20s, if someone interferes - leaving scent witchcraft black
      if you use then can now track a player
      cooldown: 12h
  • Fairy Doll
    • connect with blood bear made Blood Fairy Doll
      cost: 0.01l blood bear
      cast: instant
      uses: heal blood billes 100%
      cooldown: 1 min
    • connect with blood hydro made Force Fairy Doll
      cost: 0.01l blood hydro
      cast: instant
      uses: regen yellow billes 100%
      cooldown: 1 min
  • Hag Doll
    • connect with Wishpoosh Hide made Wishpoosh Hag Doll
      cast: 10s, if someone interferes - leaving scent witchcraft blue
      uses: give target debuff for 30min -50% move speed, and destroy this doll (one time uses)
    • connect with any Feather made Feather Hag Doll
      cast: 10s, if someone interferes - leaving scent witchcraft blue
      uses: give target buff for 30min +50% move speed, and destroy this doll (one time uses)
      note: when got any DMG from other player = disable buff
  • Raggy Doll
    • connect with March Hare Tail made March Raggy Doll
      cast: 5min, if someone interferes - leaving scent witchcraft evidence
      uses: witch transforms an ordinary player for 1 day, but witch can anytime off
      this is a basic spell to hide their crimes, the witches can’t be track or make her TBC witch witchcraft evidence… because she now isn’t witch… (remember darkness drains.. for 24h)
    • connect witch (5 times) Dried Furfur Hide then made Furfur Raggy Doll
      cast: instant, leaving scent witchcraft blood
      uses: after using it evokes Furfur and telep
    • orts witch somewhere random 300 titles

Hex

Witch the second circle (Witch 2th)
Skulls

Witch the third circle (Witch 3th)

Hunters
  • 50% less drain in darkness
  • deal 20% more damage vs witchs
  • you wanna be Hunter you must got and use Hunt Head Witch mechanic same with Lizbeth Maudney Doll
so... you must cut head witches :P

Novice (Witch Hunter 1th )
  • Detection scents witchcraft
    only hunters can detection this scents
  • Detect witchcraft
    when the skill is activated, drain black biles
    however, if range 50 titlesów - witch tries to cast a spell,
    there is a public notice and there is a chance that the witch left a scent
    depending on the type of spell
    chance is H&H Hunter vs P&P Witch
    is H&H == P&P is 30% chance (ofc. + artefact witchcraft power, and new artefact hunters witchcraft power)
  • Hunter Net - craft 50x Tuft of Spider Silk
    if equip in left hand, and active "Detect witchcraft"
    when witch cast spell - witch automatic got "hunted" and got handcuffs automatic
  • No mercy
    when hunter kill (permakill) witches.. hunter dont leave scent murder (or other)


Templar (Witch Hunter 2th )

Captain (Witch Hunter 3th )


Priests
  • not drain in darkness
  • not drain in boston...
  • deal 20% less damage when attack
  • got 20% more damage from animals
  • you wanna be Priest you must got and use Scepter Priest mechanic same with Lizbeth Maudney Doll

Ministrare (Priest 1th)
Skills/Items craft
  • Holy Water - 0.5l water + bottle
  • Prayer for Mercy
    cost: 1x Holy Water Bottle
    cast: instant
    uses: Priest got buff for 5 minutes mercy aura - range 20 titles.. all who are within reach of a priest, do not feel drain in darkness
    cooldown: 10 minutes
  • Prayer for Blessing
    cost: 1x Holy Water Bottle and 1x Holy Talisman (Holy Talisman hunters made..)
    cast: instant
    ueses: all player near Priest (10 titles) got buff Blessing, Blessing
    player deal 20% more dmg
    player got 50% less dmg
    for 10 minutes
    and resistance fear 30% (mean fear 30% less drain black biles)
  • Prayer for Safety
    cost: 1x Holy Water Bottle and 1x Paper
    uses: made Safety Paper - who use this paper, remove 50% progress fear

Cardinalis(Priest 2th)
  • Remove Evil
    cost: 10x Holy Water Bottle and 5x Talisman
    uses: remove skull curse or all 1th witches curse dolls

Arché (Priest 3th)

Give me the access to write scripts (programming) in salem ... and I realize a lot of things (ofc. after a reasonable agreement with the relevant people) :F :F :F
Last edited by Nsuidara on Mon Apr 18, 2016 3:34 pm, edited 2 times in total.
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Re: Witch / Witch Hunters / Priests

Postby Dallane » Mon Apr 18, 2016 9:28 am

you should add shadow priest talents along with paladins. can we also have shamans? i miss my elemental when it was good.
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Re: Witch / Witch Hunters / Priests

Postby Kandarim » Mon Apr 18, 2016 9:44 am

I do like the idea of a global chat channel for witches that can chat telepathically.
I'd say it should be limited to second-tier witches, though.

For the rest, I agree with dallane: I don't want this game to end up having classes. I think the witches currently are executed brilliantly in that aspect.
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Re: Witch / Witch Hunters / Priests

Postby Nsuidara » Mon Apr 18, 2016 10:37 am

Kandarim wrote:I do like the idea of a global chat channel for witches that can chat telepathically.
I'd say it should be limited to second-tier witches, though.

For the rest, I agree with dallane: I don't want this game to end up having classes. I think the witches currently are executed brilliantly in that aspect.

meybe...

but when i ask Marp... how remove curse (from skulls... drain biles when made session...)
MarpTarpton wrote:Hmmm, it might consume the skull. I don't know, I am not a witch. You should ask a witch or a witch hunter.

but THIS game havent "witch hunters" ?
and the player who called self the Witch Hunter what can DO ? = nothing... only can called self "i witch hunter, when i never hunt witch"

moreover, we have passive gain points for prof, why do not we add a specialization?
not necessarily be easy to find, and both can also be disadvantageous aspects

for example, the priests will not be good fighters,
when hunter only vs witches good... and example not good farmer :P
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Re: Witch / Witch Hunters / Priests

Postby Dallane » Mon Apr 18, 2016 11:38 am

Nsuidara wrote:
Kandarim wrote:I do like the idea of a global chat channel for witches that can chat telepathically.
I'd say it should be limited to second-tier witches, though.

For the rest, I agree with dallane: I don't want this game to end up having classes. I think the witches currently are executed brilliantly in that aspect.

meybe...

but when i ask Marp... how remove curse (from skulls... drain biles when made session...)
MarpTarpton wrote:Hmmm, it might consume the skull. I don't know, I am not a witch. You should ask a witch or a witch hunter.

but THIS game havent "witch hunters" ?
and the player who called self the Witch Hunter what can DO ? = nothing... only can called self "i witch hunter, when i never hunt witch"

moreover, we have passive gain points for prof, why do not we add a specialization?
not necessarily be easy to find, and both can also be disadvantageous aspects

for example, the priests will not be good fighters,
when hunter only vs witches good... and example not good farmer :P


Anyone can be a witch hunter currently. You don't seem to grasp what a sandbox is.

Your class system is really bad.
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Re: Witch / Witch Hunters / Priests

Postby xsarfax » Mon Apr 18, 2016 11:49 am

New classes ?
For me excelent match silver mechant ¦]
To be Silver merchant, you need to wear "Silver Hat" made from 15 silver bars and sacred in special silver temple builded using 250 silver bars .
You will can summon "SilverMoon" - that give bonus to debasement
You could have "Silver Stall" without taxes, with 10´000 item storage and 1´000´000 silver storage
You have accces to special npc-stall, that sell all items avaible in game

Anyway in back to reality, i just wait for revamp witchcraft - its need to be more clear, or have more options. On 2th witch i find out only 2 or 3 new "curses" to do ¦]
Also WitchHunters or Priest could be cool to be. Fanatics of justice like KKK, could have fun in hunting on witches haha But it need to be created new "hunting" system for allow hunt and protect against hunt etc. etc.
JC need to hire someone more, in this game could be add so many
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Re: Witch / Witch Hunters / Priests

Postby Nsuidara » Mon Apr 18, 2016 11:53 am

Dallane wrote:Your class system is really bad.

isn't class system...
and you really you bad Human Dallane xD


Witches need movable spells... because witches must made BAD thinks... and witches cant do ... because scent=dead...
low spells...
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Re: Witch / Witch Hunters / Priests

Postby Sipo » Mon Apr 18, 2016 12:08 pm

Before all that I wish we could get achievements for killing stuff or collecting stuff or maybe doing crimes so that mains are forced to kill some 3k+ scalp player. ¦]
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Re: Witch / Witch Hunters / Priests

Postby Lusewing » Mon Apr 18, 2016 12:12 pm

Dallane is right about being a witch hunter. What Marp was talking about when he said you either needed to talk to a witch hunter means you need to talk to someone who has been studying up on withs and their mechanics, who likely has connections within the witch circles, all for the reason to hunt and kill them.

You don't need a lable to tell you your a particular 'class'. I spend my days farming and cooking, thus I am a farmer and a cook. You just need to think and be creative. After all people are not defined by their jobs.

As for achievements, bleg :| why do you need something telling you what you have done when you already know? I know I sound like an old fuddy duddy saying this but back in my day we never had silly achievement popups patting you on the back. Im sure you don't go to school or work and expect 'gold stars'.
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Re: Witch / Witch Hunters / Priests

Postby Dallane » Mon Apr 18, 2016 12:14 pm

Nsuidara wrote:
Dallane wrote:Your class system is really bad.

isn't class system...
and you really you bad Human Dallane xD


Witches need movable spells... because witches must made BAD thinks... and witches cant do ... because scent=dead...
low spells...


Yes you did indeed make a class system which is extremely terrible.

You should make some original ideas for witchcraft instead of piggybacking off the current bad, boring and unused system. Literally nothing you spewed in the OP makes witchcraft/hunting fun or interesting. Make some interesting systems that people will want to play a witch to get a advantage on others or scare the hell out of them with unexplained **** happening. There is so much fun stuff that can happen with witch craft without turning it into a theme-park system.

Not sure why you keep calling me a bad human or why you feel the need to PM me all the time saying it but please find a actual word or phase to use. There is nothing wrong with saying your idea is bad. Grow up.

Additionally a witch rework has been on the table for some time.
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