Quality Of Life Updates.
I would like to start out by saying I enjoy this game quite a bit and would love to be a part of seeing it improve. Also I think this game brings a lot of depth, competitiveness, and enjoyable diverse ways of progression. Seeing as I have never worked with code, if something seems like a coding, programming, or developing nightmare just kindly ignore it or even better yet explain why so i can understand better
. Listed below will be things that I have come up with in my short time playing Salem. I want to make it VERY clear that i am new to this game. I have noticed some of the community is sensitive to rookies coming in and suggesting new things. That said I am in no way shape or form looking to argue. I will, however, enjoy some thoughtful debate/discussion to improve or expand on some of these quality of life ideas. I am sure many of these statements will probably overlap with previous peoples opinions about the game. Some of these mechanics might already be in place and/or have simple solution I'm just too much of a newb to know about, so be gentle
. I will give brief explanations behind a few, but probably not all of my "quality of life" idea's. I will probably continue to update this as time goes on and I become more familiar with the developers ideas and directions of where they are looking to go with the game. I would like to also state that some of these Quality of life updates are probably repetitive in nature, and the reason I list them all specifically is because it makes it easier to pinpoint. Again I apologize for any overlapping content ideas and my hope is that in some way, shape, or form this becomes a productive thread. So here goes nothing.
I have color coated things confirmed by Developers as a point of reference for myself so that i do my best to not repeat things.
Also as the game progress's even more I'm sure things could easily move around so be open
.
YELLOW - Could be worked on or improved but havn't gotten too that faze Yet, up for idea's on these things.
1.Item transfers to chests before they transfer to backpack - I think that in most case's I am trying to put stuff into my chests rather than into my backpack, I think that making items shift-alt into chests before they go into your backpack would be more convenient.
2. Well's have a fill all containers feature, or when clicked on fill anything that is "fillable".
3. Rinsing things in Well's have a "rinse all" feature like the craft all feature.
4. Turkey coops or compost bins have a shift-alt feature for the specific item you intend to put in. Also that holding shift and clicking to drop multiple of the same items in any type of bin, container, or whatever else you drop only drops the type of item you are holding shift on and does not continue to consume any and everything it possibly can. (dam turkey coops took my steaks again!
)
6. Fire place's, stoves, and other things that require fuel have a shift-alt option or "drop all" function to the specific item you want to stoke it up with.
7. Hay bales have a Drop all feature.
8. Looting option to pick up things in a certain tile by tile area. This might be common in a lot of different games but being able to even have a 2x2 tile area where u can pick up multiple items on the ground would be nice. Maybe even having it act similar to opening a chest that has all the item's in that defined area "inside" of it or something similar. I have also thought that having a option similar to the grab/release function apply to picking up items in a certain tile. Just for a single tile or more if your feeling generous
, to prevent mass looting of ridiculous area's.
9. When looting infinite items having a loot "X" amount. Being able to withdraw a certain amount of an item like branch's would be nice. You could even going as far as to have it apply to anything and everything withdraw-able.
12. Some type of grab feature that allows for taking items that are currently under or in the hit box of another item. Many a time I have gotten knocked out just to have to go back and chop down and destroy a tree stump just to grab something that fell into a tree hit box
( newb problems I know
)
11. Make the Deeper water take president over shallow water to make fishing pots easier to place.
5. Stock bins do not allow other items of similar base types to be dropped into them.
15. The ability to set your inventory to a certain width or length or lock it in on either/or - I constantly have to deal with moving items in my inventory its nice when its not always moving away from my cursor.
16. Have hammers for improving building speed similar to any tool set like axes.
RED - Things that are not able to be up for Improvment and/or change at this current state of the game or ever.
14. I think there should be a meter or bar showing your current insanity level. similar to the xp shown by proficiency or something like that
GREEN - Things that have been put in! Wahoo for awesome developers
10. Transport items such as carts and sleds have a cursor identifying where they are on the mini-map
13. Some type of dig flat or flatten terrain skill or option.
I have color coated things confirmed by Developers as a point of reference for myself so that i do my best to not repeat things.
Also as the game progress's even more I'm sure things could easily move around so be open
YELLOW - Could be worked on or improved but havn't gotten too that faze Yet, up for idea's on these things.
1.Item transfers to chests before they transfer to backpack - I think that in most case's I am trying to put stuff into my chests rather than into my backpack, I think that making items shift-alt into chests before they go into your backpack would be more convenient.
2. Well's have a fill all containers feature, or when clicked on fill anything that is "fillable".
3. Rinsing things in Well's have a "rinse all" feature like the craft all feature.
4. Turkey coops or compost bins have a shift-alt feature for the specific item you intend to put in. Also that holding shift and clicking to drop multiple of the same items in any type of bin, container, or whatever else you drop only drops the type of item you are holding shift on and does not continue to consume any and everything it possibly can. (dam turkey coops took my steaks again!
6. Fire place's, stoves, and other things that require fuel have a shift-alt option or "drop all" function to the specific item you want to stoke it up with.
7. Hay bales have a Drop all feature.
8. Looting option to pick up things in a certain tile by tile area. This might be common in a lot of different games but being able to even have a 2x2 tile area where u can pick up multiple items on the ground would be nice. Maybe even having it act similar to opening a chest that has all the item's in that defined area "inside" of it or something similar. I have also thought that having a option similar to the grab/release function apply to picking up items in a certain tile. Just for a single tile or more if your feeling generous
9. When looting infinite items having a loot "X" amount. Being able to withdraw a certain amount of an item like branch's would be nice. You could even going as far as to have it apply to anything and everything withdraw-able.
12. Some type of grab feature that allows for taking items that are currently under or in the hit box of another item. Many a time I have gotten knocked out just to have to go back and chop down and destroy a tree stump just to grab something that fell into a tree hit box
( newb problems I know
11. Make the Deeper water take president over shallow water to make fishing pots easier to place.
5. Stock bins do not allow other items of similar base types to be dropped into them.
15. The ability to set your inventory to a certain width or length or lock it in on either/or - I constantly have to deal with moving items in my inventory its nice when its not always moving away from my cursor.
16. Have hammers for improving building speed similar to any tool set like axes.
RED - Things that are not able to be up for Improvment and/or change at this current state of the game or ever.
14. I think there should be a meter or bar showing your current insanity level. similar to the xp shown by proficiency or something like that
GREEN - Things that have been put in! Wahoo for awesome developers
10. Transport items such as carts and sleds have a cursor identifying where they are on the mini-map
13. Some type of dig flat or flatten terrain skill or option.