Quality Of Life Updates.

Forum for suggesting changes to Salem.

Quality Of Life Updates.

Postby aptson » Mon Apr 18, 2016 4:05 am

I would like to start out by saying I enjoy this game quite a bit and would love to be a part of seeing it improve. Also I think this game brings a lot of depth, competitiveness, and enjoyable diverse ways of progression. Seeing as I have never worked with code, if something seems like a coding, programming, or developing nightmare just kindly ignore it or even better yet explain why so i can understand better :) . Listed below will be things that I have come up with in my short time playing Salem. I want to make it VERY clear that i am new to this game. I have noticed some of the community is sensitive to rookies coming in and suggesting new things. That said I am in no way shape or form looking to argue. I will, however, enjoy some thoughtful debate/discussion to improve or expand on some of these quality of life ideas. I am sure many of these statements will probably overlap with previous peoples opinions about the game. Some of these mechanics might already be in place and/or have simple solution I'm just too much of a newb to know about, so be gentle ;) . I will give brief explanations behind a few, but probably not all of my "quality of life" idea's. I will probably continue to update this as time goes on and I become more familiar with the developers ideas and directions of where they are looking to go with the game. I would like to also state that some of these Quality of life updates are probably repetitive in nature, and the reason I list them all specifically is because it makes it easier to pinpoint. Again I apologize for any overlapping content ideas and my hope is that in some way, shape, or form this becomes a productive thread. So here goes nothing.

I have color coated things confirmed by Developers as a point of reference for myself so that i do my best to not repeat things. 8-)
Also as the game progress's even more I'm sure things could easily move around so be open :P.

YELLOW - Could be worked on or improved but havn't gotten too that faze Yet, up for idea's on these things.

1.Item transfers to chests before they transfer to backpack - I think that in most case's I am trying to put stuff into my chests rather than into my backpack, I think that making items shift-alt into chests before they go into your backpack would be more convenient.

2. Well's have a fill all containers feature, or when clicked on fill anything that is "fillable".

3. Rinsing things in Well's have a "rinse all" feature like the craft all feature.

4. Turkey coops or compost bins have a shift-alt feature for the specific item you intend to put in. Also that holding shift and clicking to drop multiple of the same items in any type of bin, container, or whatever else you drop only drops the type of item you are holding shift on and does not continue to consume any and everything it possibly can. (dam turkey coops took my steaks again! :evil: )

6. Fire place's, stoves, and other things that require fuel have a shift-alt option or "drop all" function to the specific item you want to stoke it up with.

7. Hay bales have a Drop all feature.

8. Looting option to pick up things in a certain tile by tile area. This might be common in a lot of different games but being able to even have a 2x2 tile area where u can pick up multiple items on the ground would be nice. Maybe even having it act similar to opening a chest that has all the item's in that defined area "inside" of it or something similar. I have also thought that having a option similar to the grab/release function apply to picking up items in a certain tile. Just for a single tile or more if your feeling generous ;), to prevent mass looting of ridiculous area's.

9. When looting infinite items having a loot "X" amount. Being able to withdraw a certain amount of an item like branch's would be nice. You could even going as far as to have it apply to anything and everything withdraw-able.

12. Some type of grab feature that allows for taking items that are currently under or in the hit box of another item. Many a time I have gotten knocked out just to have to go back and chop down and destroy a tree stump just to grab something that fell into a tree hit box
( newb problems I know :oops: )

11. Make the Deeper water take president over shallow water to make fishing pots easier to place.

5. Stock bins do not allow other items of similar base types to be dropped into them.

15. The ability to set your inventory to a certain width or length or lock it in on either/or - I constantly have to deal with moving items in my inventory its nice when its not always moving away from my cursor.

16. Have hammers for improving building speed similar to any tool set like axes.




RED - Things that are not able to be up for Improvment and/or change at this current state of the game or ever.

14. I think there should be a meter or bar showing your current insanity level. similar to the xp shown by proficiency or something like that


GREEN - Things that have been put in! Wahoo for awesome developers

10. Transport items such as carts and sleds have a cursor identifying where they are on the mini-map

13. Some type of dig flat or flatten terrain skill or option.
Last edited by aptson on Tue Apr 19, 2016 12:23 am, edited 8 times in total.
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Re: Quality Of Life Updates.

Postby jesi » Mon Apr 18, 2016 6:33 am

Dear Aptson,

All the things you are asking for sound like wonderful "nice to haves." The state of the game is such that I and I think others, prefer the Devs to focus on improvements to the game combat systems, and the eventual introduction of animals, rather than on the "nice to haves" given the potential for unintended consequences which can result from their implementation.

I think you will gain more credibility and thoughtful responses to your ideas if you work to obtain some knowledge of this game's history and myth. We who have been here for some time know that the "nice to haves" don't always stay nice.
Last edited by jesi on Mon Apr 18, 2016 6:36 am, edited 1 time in total.
aptson wrote:
when i make posts on the forums i expect people to spell it out for me because i am new . .
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Re: Quality Of Life Updates.

Postby Dallane » Mon Apr 18, 2016 6:36 am

jesi wrote:Dear Aptson,

All the things you are asking for sound like wonderful "nice to haves." The state of the game is such that I and I think others, prefer the Devs to focus on improvements to the game combat systems, and the eventual introduction of animals, rather than on the "nice to haves" given the potential for unintended consequences to result from there implementation.

I think you will gain more credibility and thoughtful responses to your ideas if you work to obtain some knowledge of this games history and myth. We who have been here for some time know that the "nice to haves" don't always stay nice.


Animals are already in game. DId you get boosted in salem also?
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Quality Of Life Updates.

Postby jesi » Mon Apr 18, 2016 6:37 am

Dallane wrote:
jesi wrote:
Animals are already in game. DId you get boosted in salem also?


I already sold my soul to Darwoth. But my barn is still empty.
aptson wrote:
when i make posts on the forums i expect people to spell it out for me because i am new . .
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Re: Quality Of Life Updates.

Postby Dallane » Mon Apr 18, 2016 7:16 am

jesi wrote:
Dallane wrote:
jesi wrote:
Animals are already in game. DId you get boosted in salem also?


I already sold my soul to Darwoth. But my barn is still empty.


he needs to boost you harder
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Quality Of Life Updates.

Postby aptson » Mon Apr 18, 2016 1:22 pm

Hey guys this post is for talking about quality of life updates please don't derail :P. I understand i need more knowledge on the game as previously stated. This post is not intended to "gain respect" so please leave your personal opinions on if quality of life updates should be a thing or not out of the thread. If you would like to add to the list above or talk about something currently on the list that is fine :P . Again this is just a theory crafting thread of sorts.
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Re: Quality Of Life Updates.

Postby Lihz » Mon Apr 18, 2016 5:15 pm

Well. Let me be constructive then.

Idea 1-16: No. Hell no.

*nuff said.
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Re: Quality Of Life Updates.

Postby aptson » Mon Apr 18, 2016 5:57 pm

Lihz wrote:Well. Let me be constructive then.

Idea 1-16: No. Hell no.

*nuff said.


k, enough* said is right
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Re: Quality Of Life Updates.

Postby TotalyMeow » Mon Apr 18, 2016 8:27 pm

aptson wrote:1.Item transfers to chests before they transfer to backpack - I think that in most case's I am trying to put stuff into my chests rather than into my backpack, I think that making items shift-alt into chests before they go into your backpack would be more convenient.

2. Well's have a fill all containers feature, or when clicked on fill anything that is "fillable".

3. Rinsing things in Well's have a "rinse all" feature like the craft all feature.

4. Turkey coops or compost bins have a shift-alt feature for the specific item you intend to put in. Also that holding shift and clicking to drop multiple of the same items in any type of bin, container, or whatever else you drop only drops the type of item you are holding shift on and does not continue to consume any and everything it possibly can. (dam turkey coops took my steaks again! :evil: )

6. Fire place's, stoves, and other things that require fuel have a shift-alt option or "drop all" function to the specific item you want to stoke it up with.

7. Hay bales have a Drop all feature.

8. Looting option to pick up things in a certain tile by tile area. This might be common in a lot of different games but being able to even have a 2x2 tile area where u can pick up multiple items on the ground would be nice. Maybe even having it act similar to opening a chest that has all the item's in that defined area "inside" of it or something similar. I have also thought that having a option similar to the grab/release function apply to picking up items in a certain tile. Just for a single tile or more if your feeling generous ;), to prevent mass looting of ridiculous area's.

9. When looting infinite items having a loot "X" amount. Being able to withdraw a certain amount of an item like branch's would be nice. You could even going as far as to have it apply to anything and everything withdraw-able.

12. Some type of grab feature that allows for taking items that are currently under or in the hit box of another item. Many a time I have gotten knocked out just to have to go back and chop down and destroy a tree stump just to grab something that fell into a tree hit box
( newb problems I know :oops: )


These things sound nice, but our UI is already pretty complicated with shift, alt, right or left click, some of these would be difficult to implement without either making it even more complicated or completely changing the way players interact with the world. I'm not sure we're ready to do either of those things.

5. Stock bins do not allow other items of similar base types to be dropped into them.


This is kind of set that way on purpose. We could, instead of 'boards', tell stock bins to accept 'fresh boards', or 'planed boards' etc, but we decided to leave that up to you and you can choose to store a bunch of mixed boards in a bin if your production is small or sort them out if you like.

10. Transport items such as carts and sleds have a cursor identifying where they are on the mini-map


You can do this.

11. Make the water's edge smoother. Currently it’s a huge hassle to find a spot on shore to put shellfish traps on some lakes and shorelines. ( especially that one penis shaped lake constructed by Sir Marp)


The world is made of squares. Can't really change that, and making it 'smoother' would really only make placing shellfish traps more difficult since shellfish traps are also square.

13. Some type of dig flat or flatten terrain skill or option.


Already exists.

14. I think there should be a meter or bar showing your current insanity level. similar to the xp shown by proficiency or something like that


Too bad. It's been said many times that that is a secret number on purpose. You have madness levels you can see and you won't die until you get 10 of them.

15. The ability to set your inventory to a certain width or length or lock it in on either/or - I constantly have to deal with moving items in my inventory its nice when its not always moving away from my cursor.

16. Have hammers for improving building speed similar to any tool set like axes.


These two I can see doing and you might put them in the small ideas thread. I'm not sure quite how the inventory size limiting would work though as it might cause you to limit your inventory in width and then have an unworkably tall inventory, or maybe we'd have to limit the width and height in such a way that if you limit width, you also limit number of item you can carry, overall. Or maybe we could get it to delete empty rows or columns of inventory... I'm not sure how popular that would be. Or maybe a true sorting function to fill in those empty spaces you'll end up with. It's more complicated than you think.

I think the building hammers have been suggested. They'd be a store item, if anything, but I don't know if John plans to add anything like that or not. I expect him to emerge from under a mound of tax documents any day now and I can ask him.
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Re: Quality Of Life Updates.

Postby aptson » Mon Apr 18, 2016 9:45 pm

5. Stock bins do not allow other items of similar base types to be dropped into them.


This is kind of set that way on purpose. We could, instead of 'boards', tell stock bins to accept 'fresh boards', or 'planed boards' etc, but we decided to leave that up to you and you can choose to store a bunch of mixed boards in a bin if your production is small or sort them out if you like.


Fair enough i have decided i like it the way it is :?


11. Make the water's edge smoother. Currently it’s a huge hassle to find a spot on shore to put shellfish traps on some lakes and shorelines. ( especially that one penis shaped lake constructed by Sir Marp)

The world is made of squares. Can't really change that, and making it 'smoother' would really only make placing shellfish traps more difficult since shellfish traps are also square.


So there isn't a way to make the squares maybe a little bigger along the shore so the swimming option doesn't pop up every time you walk in what looks like knee high water?

14. I think there should be a meter or bar showing your current insanity level. similar to the xp shown by proficiency or something like that


Too bad. It's been said many times that that is a secret number on purpose. You have madness levels you can see and you won't die until you get 10 of them.


:( But meowwww :(

15. The ability to set your inventory to a certain width or length or lock it in on either/or - I constantly have to deal with moving items in my inventory its nice when its not always moving away from my cursor.

16. Have hammers for improving building speed similar to any tool set like axes.


These two I can see doing and you might put them in the small ideas thread. I'm not sure quite how the inventory size limiting would work though as it might cause you to limit your inventory in width and then have an unworkably tall inventory, or maybe we'd have to limit the width and height in such a way that if you limit width, you also limit number of item you can carry, overall. Or maybe we could get it to delete empty rows or columns of inventory... I'm not sure how popular that would be. Or maybe a true sorting function to fill in those empty spaces you'll end up with. It's more complicated than you think.


It would be a lie if I said that I liked the idea of limited inventory slots, but i think if you could just adjust the width of it that would work just fine. That way you can make it as wide as the screen if you want and it would keep flowing down as far as you can hold items depending on your weight. Just thinking outloud
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