KO & drop items

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KO & drop items

Postby Nsuidara » Wed Apr 06, 2016 8:59 pm

I would suggest that JC realized some mechanism!

When you get a KO / Permadeath that things (items in inventory) were not thrown at around the ground,
but that they are all put into a special bag (which disappears after X minutes or how all of it will take up) and this bag drop "where character die/stay..."
in river same... swiming bag and inside inventory

this system isnt hard "write code" and i think many people be happy,

more be hapy when be "print in minimap big X where we KO"

so JC go working :P
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: KO & drop items

Postby jakhollin » Wed Apr 06, 2016 9:08 pm

Nsuidara wrote:I would suggest that JC realized some mechanism!

When you get a KO / Permadeath that things (items in inventory) were not thrown at around the ground,
but that they are all put into a special bag (which disappears after X minutes or how all of it will take up) and this bag drop "where character die/stay..."
in river same... swiming bag and inside inventory

this system isnt hard "write code" and i think many people be happy,

more be hapy when be "print in minimap big X where we KO"

so JC go working :P


And what happens when the bag drops in a wall or on a cliff? Instead of getting some items back you get nothing. What happens when the bag swims away? J/King but a floating bag would be nice too nice. I prefer the tears of loss in the game and when I destroy some Pclaim with a ton of crap on the person I really dont want to drop all the stuff just so I could pick up the purse.
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Re: KO & drop items

Postby Nsuidara » Wed Apr 06, 2016 9:16 pm

jakhollin wrote:And what happens when the bag drops in a wall or on a cliff? Instead of getting some items back you get nothing. What happens when the bag swims away? J/King but a floating bag would be nice too nice. I prefer the tears of loss in the game and when I destroy some Pclaim with a ton of crap on the person I really dont want to drop all the stuff just so I could pick up the purse.

What kind of sick attitude?

jakhollin wrote:And what happens when the bag drops in a wall or on a cliff?

Nothing.. is bag... just open...

Im not opposite for "now" system... but always drop items into wall house, into shed (ground) and other...

but i hate bugs this game for many year and not fixed... but just pursue sick ideas into game :P
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Re: KO & drop items

Postby jakhollin » Wed Apr 06, 2016 9:23 pm

Nsuidara wrote:
jakhollin wrote:And what happens when the bag drops in a wall or on a cliff? Instead of getting some items back you get nothing. What happens when the bag swims away? J/King but a floating bag would be nice too nice. I prefer the tears of loss in the game and when I destroy some Pclaim with a ton of crap on the person I really dont want to drop all the stuff just so I could pick up the purse.

What kind of sick attitude?

jakhollin wrote:And what happens when the bag drops in a wall or on a cliff?

Nothing.. is bag... just open...

Im not opposite for "now" system... but always drop items into wall house, into shed (ground) and other...

but i hate bugs this game for many year and not fixed... but just pursue sick ideas into game :P



NSU you do not have the gluttony for punishment I have. The harder something is and the more dangerous things are the more rewarding it is in my opinion. ¦] ¦] ¦]

Do not think of it as a bug but as an intended consequence to a mistake made.
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Re: KO & drop items

Postby TotalyMeow » Thu Apr 07, 2016 1:35 am

jakhollin wrote:Do not think of it as a bug but as an intended consequence to a mistake made.


You are correct.
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Re: KO & drop items

Postby Nsuidara » Thu Apr 07, 2016 6:29 am

TotalyMeow wrote:
jakhollin wrote:Do not think of it as a bug but as an intended consequence to a mistake made.


You are correct.

so you can interpret it, but the bug is a bug, and the use of such an argument is sick ...
especially items are more unique and lose them because of not noticing or thoughts in his estate is sick (in claim) ...

you are horrible persons :P
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Re: KO & drop items

Postby jakhollin » Thu Apr 07, 2016 3:10 pm

Nsuidara wrote: because of not noticing


If you stop paying attention then a punishment should be deserved. Those running through the forest cant blame the cougar for pouncing on them but should blame themselves for not looking out for the cougar. :lol: :lol:

edit: add emoticon to reassure you I am not trying to be a jerk.
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Re: KO & drop items

Postby TotalyMeow » Thu Apr 07, 2016 6:29 pm

Nsuidara wrote:
TotalyMeow wrote:
jakhollin wrote:Do not think of it as a bug but as an intended consequence to a mistake made.


You are correct.

so you can interpret it, but the bug is a bug


No, as far as I know, it was programmed that way by jorb and loftar. It's not a bug. It's the way it is and we don't want to change it.
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