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The time balanse to Dark and Light

Posted:
Fri Jan 08, 2016 11:59 pm
by ALTaZAR1
Hi all i have idea for what need "Faith and Wisdom"
-"Faith and Wisdom"+ Defense for witchcraft ("Faith and Wisdom"-200=+9%) to not work witchcraft to this charackter max chance defense to 90% (4000 "Faith and Wisdom")
-"Perennial Philosophy" +% chance to used witchcraft to charackter
-Witchcraft scent 24h to TBC
Re: The time balanse to Dark and Light

Posted:
Sat Jan 09, 2016 3:54 am
by JohnCarver
It already works this way to a point. The effect of a which curse is already a metric between the difference of her perp, her victims F&W among other factors.
Re: The time balanse to Dark and Light

Posted:
Sat Jan 09, 2016 4:21 am
by Taipion
JohnCarver wrote:It already works this way to a point. The effect of a which curse is already a metric between the difference of her perp, her victims F&W among other factors.
So, having (really) lucky actually has a purpose?
![Trollface ¦]](./images/smilies/troll.gif)
Re: The time balanse to Dark and Light

Posted:
Sat Jan 09, 2016 2:17 pm
by ALTaZAR1
JohnCarver wrote:It already works this way to a point. The effect of a which curse is already a metric between the difference of her perp, her victims F&W among other factors.
Meybe add Night and Day for all world Salem and delete Drain for darkness. Spawn Darkness animal to

Re: The time balanse to Dark and Light

Posted:
Sat Jan 09, 2016 10:38 pm
by DarkNacht
Current Darkness system is better than day/night.
If we really want a Darkness/Light cycle it should just increase/reduce the strength of Darkness based on the time of day.
Re: The time balanse to Dark and Light

Posted:
Sat Jan 09, 2016 11:02 pm
by Nikixos
Man the game looks freaking awesome at night, i don't know why jc or marp can't figure something to add it. A survival without day night cycle doesn't feel like a survival.

Re: The time balanse to Dark and Light

Posted:
Tue Jan 12, 2016 10:20 am
by matan002
DarkNacht wrote:Current Darkness system is better than day/night.
If we really want a Darkness/Light cycle it should just increase/reduce the strength of Darkness based on the time of day.
Or the darkness could be changed into a fog or something?
Re: The time balanse to Dark and Light

Posted:
Wed Jan 13, 2016 7:08 pm
by MaxPlanck
I'm sure one of the people working one of the custom clients could add an option to imitate a day/night cycle based on the timezone of the forums and adjust the brightness level accordingly without actually affecting the game or violating any rules.
Re: The time balanse to Dark and Light

Posted:
Thu Jan 14, 2016 5:29 pm
by Qiresea
outdoor lanterns for the witch's garden would be awesome
