Page 1 of 2

Tiny PocketWatch Suggestion

PostPosted: Sun Dec 27, 2015 8:45 pm
by MaxPlanck
Pocketwatch at the moment is a PvP oriented item(maybe pve if you really need it)

Why not have the user also perform various things faster(not attacks though)

--------------------------------------

>>A separate buff that lasts a minute for speed increase of tasks after movement speed has run out(Listed below)

>>Increased speed of manual labor -Chip Stone/Mine Wall/Digging/Chopping/Mill Flour/Grindstone/etc.
>>Increase output speed of machines/etc. -Fields/Drying Hides/Ore Smelters/etc.
>>Gulping down a whole liter in one drink, giving the full 10 stacks while only receiving 10 points of Quaffed and Quenched Debuff

Re: Tiny PocketWatch Suggestion

PostPosted: Mon Dec 28, 2015 1:33 am
by JohnCarver
Not opposed to giving it a pve use. But having it effect all labor things like you are referencing is a bit tricky and not exactly the direction I want to go.

Re: Tiny PocketWatch Suggestion

PostPosted: Mon Dec 28, 2015 2:01 am
by MaxPlanck
What kind idea did you have for PvE beside that pocketwatch somewhat effects PvE with increased movement already? I'm not really sure what it could do myself.

Re: Tiny PocketWatch Suggestion

PostPosted: Mon Dec 28, 2015 2:57 pm
by Heffernan
MaxPlanck wrote:What kind idea did you have for PvE beside that pocketwatch somewhat effects PvE with increased movement already? I'm not really sure what it could do myself.


maybe have the pocket watch give a 6h or some effect that increases some production like cooking whittling tree chopping etc?

Re: Tiny PocketWatch Suggestion

PostPosted: Mon Dec 28, 2015 3:39 pm
by HolyLight
If agro'd by an NPC, and using a pocket watch, stop's the monser/creature from moving for 15seconds (As well as a speed increase) Canceled if attacked, thus being an escape item only, giving the ability to fully flee a fight vs even a D.Bear

Re: Tiny PocketWatch Suggestion

PostPosted: Mon Dec 28, 2015 4:17 pm
by Heffernan
HolyLight wrote:If agro'd by an NPC, and using a pocket watch, stop's the monser/creature from moving for 15seconds (As well as a speed increase) Canceled if attacked, thus being an escape item only, giving the ability to fully flee a fight vs even a D.Bear


but how would the pocket watch know the difference between a player and monster?

Re: Tiny PocketWatch Suggestion

PostPosted: Tue Dec 29, 2015 5:50 am
by DarkNacht
Heffernan wrote:
HolyLight wrote:If agro'd by an NPC, and using a pocket watch, stop's the monser/creature from moving for 15seconds (As well as a speed increase) Canceled if attacked, thus being an escape item only, giving the ability to fully flee a fight vs even a D.Bear


but how would the pocket watch know the difference between a player and monster?

Im sure the server knows which creatures it is controlling.

Re: Tiny PocketWatch Suggestion

PostPosted: Tue Dec 29, 2015 10:10 am
by JohnCarver
DarkNacht wrote:Im sure the server knows which creatures it is controlling.


Are you suggesting that the bears of Salem are not controlled by bears IRL?

Re: Tiny PocketWatch Suggestion

PostPosted: Tue Dec 29, 2015 10:18 am
by Flink
Btw JC, nice double posting ¦]

Re: Tiny PocketWatch Suggestion

PostPosted: Tue Dec 29, 2015 10:29 am
by JohnCarver
Flink wrote:Btw JC, nice double posting ¦]


Absolutely no clue what you are talking about.