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archeology, server history

Posted:
Wed Dec 23, 2015 1:35 pm
by salemwutwut
An Archaeology skill for finding about extinguished cities and maybe larger claims that don't exist anymore. Could be similar to prospecting, or a game of clue hunting. Whenever a city/claim is destroyed the info would be saved. Finding an extinguished city could give you the necessary items to craft a history book about that city. Book would reveal names of the city, mayor, members, attackers, numbers of pclaims, farms, houses, stats in general. History books would be automatically registered in town so we could get an idea of the server history being revealed.
Re: archeology, server history

Posted:
Wed Dec 23, 2015 1:44 pm
by Dallane
salemwutwut wrote:An Archaeology skill for finding about extinguished cities and maybe larger claims that don't exist anymore. Could be similar to prospecting, or a game of clue hunting. Whenever a city/claim is destroyed the info would be saved. Finding an extinguished city could give you the necessary items to craft a history book about that city. Book would reveal names of the city, mayor, members, attackers, numbers of pclaims, farms, houses, stats in general. History books would be automatically registered in town so we could get an idea of the server history being revealed.
Sounds like too much dev work for no purpose. We can already make history books now finding magic ones doesn't really make sense.
Re: archeology, server history

Posted:
Wed Dec 23, 2015 1:52 pm
by Qiresea
although i like the concept of archeology, this doesn't sound like too great an idea imo. once a city is destroyed, people will usually create a new one, so "giving away" info about the destroyed city and its members would be a "users' guide" for raiders to locate the new town, more or less.
Re: archeology, server history

Posted:
Wed Dec 23, 2015 2:58 pm
by MarpTarpton
I would sooner wait until D̶a̶r̶w̶o̶t̶h̶ someone destroys a large/well known town and then create items to reflect its existence. A "problem" with this that I can think of is that, at least in Providence, many of the towns that are "destroyed" actually only have their claims destroyed and are then taken over by the victor. It would hardly be as fun to input gems of lore and discovery when the town effectively still stands under new management.
Re: archeology, server history

Posted:
Wed Dec 23, 2015 3:17 pm
by HolyLight
MarpTarpton wrote:I would sooner wait until D̶a̶r̶w̶o̶t̶h̶ someone destroys a large/well known town and then create items to reflect its existence. A "problem" with this that I can think of is that, at least in Providence, many of the towns that are "destroyed" actually only have their claims destroyed and are then taken over by the victor. It would hardly be as fun to input gems of lore and discovery when the town effectively still stands under new management.
Sounds like a hint to darwoth to dismantle/raze the towns he steals/takes over to get new items named after him or the town he dismantles put into the game.
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Re: archeology, server history

Posted:
Thu Dec 24, 2015 2:59 am
by salemwutwut
indeed town ruins last too long, maybe destroying bell could accelerate decay or set everything on fire
![Trollface ¦]](./images/smilies/troll.gif)
Re: archeology, server history

Posted:
Thu Dec 24, 2015 3:01 am
by Reviresco
We need a Beavercaust Memorial.
Whenever someone needs a new brick wall they die by the hundreds.