UX: don't reset selection path

Forum for suggesting changes to Salem.

UX: don't reset selection path

Postby patr1c1a » Wed Dec 09, 2015 3:35 pm

I'm new to the game but I'm enjoying it already.
I have a small suggestion: not sure if this was made on purpose, but given the growing amount of things one can build/craft/etc, I find it a bit confusing when the path I've followed to select something is rolled back to the starting menu.
Example: let's say I want to create something in the Artifacts & Artifice category. Most of the times I won't remember which ingredients are needed for each item, so I'll check what kind of item I can create. I'll go to Crafts - Clothes - Artifacts & Artifice - let's try with Buttons & Brooches: click on Seashell buttons. Alas, I'm missing some fibre, so I'll try with something else. But wait, where was I? The path was reset. If I'm an experienced user and have a good memory, I'll go back through Crafts - Clothes - Artifacts & Artifice, which is still quite tedious to do. And if I don't remember where the Artifacts & Artifice category is located (because I'm a newbie or my memory sucks -both cases apply to me-), then I'll have to go through all categories until I find it.

So my 2 cents are: once a selection is made, keep the path there so I can click back and forth the same way as if I hadn't selected anything yet.

Keep up the great work! I'm loving this game :)
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Re: UX: don't reset selection path

Postby Dallane » Wed Dec 09, 2015 4:40 pm

you can make a short cut on your hot bar
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: UX: don't reset selection path

Postby jakhollin » Wed Dec 09, 2015 4:41 pm

patr1c1a wrote:I'm new to the game but I'm enjoying it already.
I have a small suggestion: not sure if this was made on purpose, but given the growing amount of things one can build/craft/etc, I find it a bit confusing when the path I've followed to select something is rolled back to the starting menu.
Example: let's say I want to create something in the Artifacts & Artifice category. Most of the times I won't remember which ingredients are needed for each item, so I'll check what kind of item I can create. I'll go to Crafts - Clothes - Artifacts & Artifice - let's try with Buttons & Brooches: click on Seashell buttons. Alas, I'm missing some fibre, so I'll try with something else. But wait, where was I? The path was reset. If I'm an experienced user and have a good memory, I'll go back through Crafts - Clothes - Artifacts & Artifice, which is still quite tedious to do. And if I don't remember where the Artifacts & Artifice category is located (because I'm a newbie or my memory sucks -both cases apply to me-), then I'll have to go through all categories until I find it.

So my 2 cents are: once a selection is made, keep the path there so I can click back and forth the same way as if I hadn't selected anything yet.

Keep up the great work! I'm loving this game :)


In the Latikia client there is an option in settings to prevent the path on crafting menus from being reset. In addition both custom clients have the crafting menu which is under eXtended Craft menu. x + C
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