The problem is low population and available bandwidth.
it's no secret IP addresses are in short supply. If an "Indie" game like this is going to survive it has to have a substantial subscription base- that is individual email accounts (not alt accounts) attached to it to substantiate it's existence and why it deserves to exist on the WWW (World Wide Web).
Likely borrowing trouble down the line- sure; but I think it should be considered now vs when it's a make/break decision. I suspect the 'day' is coming much sooner than anyone (even me) realizes.
What would happen to Salem if it needed 10K separate email accounts that couldn't' be tracked back to individual IP today... with no notice or warning to populace the trace was happening?
I have 4 email accounts I use... I'm sure others have at least as many... so the 2193/month is more like 1000? or less?;\
Guess Salem will be SOL and destined for somebody's personal server and cut bandwidth to dial up or little better... if that.
(I don't know about the rest of you... in EU; but i'm in the US and at 150 MB/s locally... I still have lag issues in Salem...can't imagine everyone but the guy next door has it any easier.)
Regardless- even if all 2193 logins were individual... it wouldn't meet my hypothetical bare requirements to be deserving of keeping its IP. Does anyone imagine the gaming restrictions will be less than 10K? Are you banking the future on it...because if you do nothing...you are doing that already.
Devs either need to start making the game player friendly... or get ready to close shop forever. Quit this BS talk about the game being paid for... will matter not at all if your ISP marks you as trash and cuts your access for all time.
Wake the ***** up! Now, seriously... now!