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Fighting Strawmans

PostPosted: Tue Sep 29, 2015 9:59 pm
by Heffernan
Image

something like these to test your fighting in boston as a new player to see how much damage u do..

loads of games have these.

Re: Fighting Strawmans

PostPosted: Tue Sep 29, 2015 10:32 pm
by Rubberduckbandit
Just drop a turkey and attack it when it stands still.

Re: Fighting Strawmans

PostPosted: Tue Sep 29, 2015 10:39 pm
by Thor
Or a mother bat ¦]

Re: Fighting Strawmans

PostPosted: Tue Sep 29, 2015 11:10 pm
by TotalyMeow
On the one hand, this would be convenient for players, especially new ones who don't know any better. On the other hand, those who want to dominate the server could easily stand near this thing most of the day (if they've nothing better to do) and watch for big hits. Mem those people with a note on the damage they did. I don't know, most might prefer to keep their damage secret.

Re: Fighting Strawmans

PostPosted: Tue Sep 29, 2015 11:13 pm
by Heffernan
TotalyMeow wrote:On the one hand, this would be convenient for players, especially new ones who don't know any better. On the other hand, those who want to dominate the server could easily stand near this thing most of the day (if they've nothing better to do) and watch for big hits. Mem those people with a note on the damage they did. I don't know, most might prefer to keep their damage secret.


maybe let us also produce our own one then for our base? :)

Re: Fighting Strawmans

PostPosted: Wed Sep 30, 2015 4:47 am
by TotalyMeow
Heffernan wrote:maybe let us also produce our own one then for our base? :)


Sure, but in that case, why not just stab a turkey?

Re: Fighting Strawmans

PostPosted: Wed Sep 30, 2015 5:35 am
by Dallane
oh man yeah then we can have raid versions of these for all tiers of item levels.

Re: Fighting Strawmans

PostPosted: Wed Sep 30, 2015 11:51 am
by Heffernan
TotalyMeow wrote:
Heffernan wrote:maybe let us also produce our own one then for our base? :)


Sure, but in that case, why not just stab a turkey?


it does 5damage and i suppose lower players will KO in 1-2 hits :?

Re: Fighting Strawmans

PostPosted: Wed Sep 30, 2015 7:04 pm
by jakhollin
I would not mind something like this. I frequently want to test out how much reel will increase damage. I wouldn't mind having a better test subject then trying to pound the piss out of a deer just to see how much damage uppercut does.

Re: Fighting Strawmans

PostPosted: Wed Sep 30, 2015 7:16 pm
by Dallane
jakhollin wrote:I would not mind something like this. I frequently want to test out how much reel will increase damage. I wouldn't mind having a better test subject then trying to pound the **** out of a deer just to see how much damage uppercut does.


You could duel someone.