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Chill

PostPosted: Sat Sep 05, 2015 9:21 pm
by Tulgarath
I haven't quite refined this idea, so was wondering if anyone else could contribute to it.

We get a fear debuff from fighting bears and such...why not have a player centered fear, a chill? Perhaps after someone does killing blow, or maybe have top 10 kills, instead of just an alt turning in a scalp for a mask. The killer has an aura or wicked glow about them. They get some kind of chill buff in which they can use it if in combat with others? It could fade over time, so as not overly exploitable. Killing blow already has madness associated with it, so it could limit exploitability.

Or maybe as a witch gets deeper into the arts, they just emit a 'chill' to nearby pilgrims.

Regardless of memorizing a character, some people just look nefarious, or have a bad sense about them no matter how well dressed. Just thought it could be a way to display that in terms of game mechanics(fear), while not necessarily giving away anyone's identity.

Re: Chill

PostPosted: Sun Sep 06, 2015 5:45 am
by Dallane
Dumb. It doesn't fit into the game at all.

Re: Chill

PostPosted: Tue Sep 08, 2015 6:52 am
by Reviresco
Tangentially related: Maybe a new shop item could be footprint trails. Path of Exile sells them and apparently a lot of players buy them. Bloody footprints, icy footprints, etc.

Or maybe that would look really stupid and out of place. I dunno.

Re: Chill

PostPosted: Tue Sep 08, 2015 7:06 am
by Dallane
Reviresco wrote:Tangentially related: Maybe a new shop item could be footprint trails. Path of Exile sells them and apparently a lot of players buy them. Bloody footprints, icy footprints, etc.

Or maybe that would look really stupid and out of place. I dunno.


VERY out of place.