Are overpowered and nearly game breaking!
How am I the only one seeing this?
1. Snakes auto-aggro which pairs so well with the "invisible" client bug!
2. Poison costs WAYYYYYY too much, 250 silver is extremely expensive!!!! No logical person would pay 250s unless they are very high leveled stats where it takes 5+ singling logs to max a stat!
3. Snakes are EVERYWHERE!!!!! Considering how overpowered I'd expect these in the darkness; or at the very least as common as a bear! I'd say they are currently more popular than Deer!
4. Faster than walking!!!!!! (If im running away! clearly I cant win so why top it with inevitable death?!)
4 strikes!!!!!
Something needs to be done here!
Furthermore the combat system is crap in regard to peaceful-play! If I am attacked, I am considered in combat?! That is a load of bullS**T!!!!
If I attack something, sure then I AM in combat, but I get "targeted" it considers me in combat?! Again BULLS**T!!!! (Stats don't replenish in combat making escape even less likely assuming your not poisoned)
You mind as well call them grim-reapers and the poison is a "time bomb"!!!!!!
Suggested Changes: One or more of these!
1. Snakes less common!! (Rare as Bears or as restricted as beavers); there should be 1 snake under 1 in 10 logs, not 70% chance of snake.
2. NO POISON!!!!!! (Or limit poison to a timed duration, maybe 10 seconds)
3. Poison cost - Reduce cost to no more than 50s! Even that is fairly high
4. Slow Snakes to be "as fast" as walking.
5. No auto-aggro! That is for darkness and bears!