Wildlife and AI reality improvements

This should in no means be the top priority, but would deepen the gameplay for us hunters a LOT.
Non-aggressive wildlife running away instead of fighting
I've been playing for while now and I miss H&H rabbits that run away in fear and you have to catch them. I think this is more realistic than killer bunnies we currently have. I suggest that non-aggressive animals would just run away when you get close and you had to either shoot them from distance, catch them by running, or sneak catch them(real slow sneak movement?). Beaver pelt could be lot more valuable when they(really sneaky bastards in real life) would take more skill to kill. Not like now, you just walk beside the happy fella, say hello and STAB IT TO BEAVER HEAVEN.
Snakes should also just bite you one time and then run away, if you get too close. No point little snakes to chase people around.
Hunters and their prey
I've seen some snake attacking bunnies, this is nice. Makes the world so much more alive. I would love to see bear taking down a deer also. Carnivors should also eat their prey. Now the snakes kill bunnies just for lulz, such a waste.
Maybe in future we could have pack of wolves hunting around too, maybe in darkness area? If you go too deep into the darkness you could come prey.
Fear of fire and sound
Every wild animal should fear fire. Now we have snakes and bunnies sitting near our fireplace. Makes no sense. Fires could be put on to scare unwanted wildlife from our territory. No more nasty snakes spawning right besides your base if you have fires up. Making multiple fireplaces in the darkness would also repel wolves for example for certain radius.
Also sounds affecting animal behavior. Faster you run, the more sound you make, thus driving animals away at greater distances. Need to sneak would make hunting so much more fun and skill based. Specially mixed with early suggested animal tracking. When devs implement walking sounds, player could also actually hear how much sound he is making and easily adjust to more silent approach while hunting.
Of course domestic animals would not fear either fire or human sounds.
Also some birds around would be nice!
That's all folks, hope these aren't old suggestions. I searched the forum and didn't find many things with animal AI discussed.
Non-aggressive wildlife running away instead of fighting
I've been playing for while now and I miss H&H rabbits that run away in fear and you have to catch them. I think this is more realistic than killer bunnies we currently have. I suggest that non-aggressive animals would just run away when you get close and you had to either shoot them from distance, catch them by running, or sneak catch them(real slow sneak movement?). Beaver pelt could be lot more valuable when they(really sneaky bastards in real life) would take more skill to kill. Not like now, you just walk beside the happy fella, say hello and STAB IT TO BEAVER HEAVEN.
Snakes should also just bite you one time and then run away, if you get too close. No point little snakes to chase people around.
Hunters and their prey
I've seen some snake attacking bunnies, this is nice. Makes the world so much more alive. I would love to see bear taking down a deer also. Carnivors should also eat their prey. Now the snakes kill bunnies just for lulz, such a waste.
Maybe in future we could have pack of wolves hunting around too, maybe in darkness area? If you go too deep into the darkness you could come prey.
Fear of fire and sound
Every wild animal should fear fire. Now we have snakes and bunnies sitting near our fireplace. Makes no sense. Fires could be put on to scare unwanted wildlife from our territory. No more nasty snakes spawning right besides your base if you have fires up. Making multiple fireplaces in the darkness would also repel wolves for example for certain radius.
Also sounds affecting animal behavior. Faster you run, the more sound you make, thus driving animals away at greater distances. Need to sneak would make hunting so much more fun and skill based. Specially mixed with early suggested animal tracking. When devs implement walking sounds, player could also actually hear how much sound he is making and easily adjust to more silent approach while hunting.
Of course domestic animals would not fear either fire or human sounds.
Also some birds around would be nice!
That's all folks, hope these aren't old suggestions. I searched the forum and didn't find many things with animal AI discussed.
