Page 1 of 2

Jewelcrafting

PostPosted: Fri Apr 17, 2015 2:32 pm
by Gernot
So, having used some egg yolk to do some rubble mining recently, the one thing I really dislike about tea / other liquid buffs is that they don't go into your right hand. For me, this means removing tool, switching torch, drinking a sip, then switch torch again etc. (I'm aware of miner's helmets, no need to suggest that ;)

So, an idea to alleviate that:

Jewelcrafting

Either only for necklace items or maybe for an additional ring type item that would go into a new equipment slot.

Crafting would take:

- cut gems
and either golden eggs or silver bars or blistersteel

Professions required would be arts and craft, sparks & embers, perennial philosphy, there could be multiple skills for steel, silver, gold jewelry and / or for the possibility to use higher tier gem cuts.

The crafted item (e.g. necklace) gives the same bonus as tea / egg yolk and also fills up quaffed and quenced (the reason being that the power of the jewelry is drawn from your body, might need to rename the QQ debuff).
Items decay after a while, much like torches or knifes. Decay time should be correlated to a multiple of how long tea lasts and also factor in material cost (golden eggs e.g.)

Different tiers of metal could give an increased effect, e.g. steel = 3 sips of tea, silver 6 sips of tea, gold 10 sips of tea.
Higher cuts of gems could increase the time the item lasts.

Some examples:

necklace of Endurance / Healing / Brawling / Knowledge: for each of the four biles, e.g. 1 golden egg, 1 starburst cut Rubellite => one necklace of healing (recovers 1 blood every tick for 10 minutes)

necklage of Strength: two golden eggs, 1 cut Rubellite, 1 cut Dravite: gives +100 carrying (same as 10 sip egg yolk) for 10 minutes

There could also be longer lasting effects, e.g. increased inspiration gain, a slight chance to not perma die during blood moon (e.g. 10% or whatever), resistance to curses (i.e. x% chance a curse will not work or even backfire) or simply additional affluence.


Why I would like this:
- give more use to the necklace slot
- increase usesfulness of gems
- more things to craft

Explicitly, the idea is not to provide something even more powerful than tea.

Re: Jewelcrafting

PostPosted: Fri Apr 17, 2015 2:36 pm
by Rifmaster
Or you can make a miner's helmet.

Re: Jewelcrafting

PostPosted: Fri Apr 17, 2015 2:41 pm
by Dallane
Rifmaster wrote:Or you can make a miner's helmet.


This

Re: Jewelcrafting

PostPosted: Fri Apr 17, 2015 2:45 pm
by trungdle
Gernot wrote:(I'm aware of miner's helmets, no need to suggest that ;)

Re: Jewelcrafting

PostPosted: Fri Apr 17, 2015 4:45 pm
by Dallane
Gernot wrote:Explicitly, the idea is not to provide something even more powerful than tea.


But it does.

I do like the ability to craft more things with gems. I just don't think they need to be overpowered like that.

Re: Jewelcrafting

PostPosted: Fri Apr 17, 2015 5:07 pm
by Rubberduckbandit
Can't start my day of Salem without reading my daily **** post, thank you sir.

Re: Jewelcrafting

PostPosted: Fri Apr 17, 2015 5:10 pm
by Gernot
Dallane wrote:
Gernot wrote:Explicitly, the idea is not to provide something even more powerful than tea.


But it does.

I do like the ability to craft more things with gems. I just don't think they need to be overpowered like that.


How? If it incurs the same drawbacks, has higher costs and gives a maximum benefit identical to tea, how is it more powerful?

It would basically trade cost (for the raw materials) for convenience (no sipping required).

Re: Jewelcrafting

PostPosted: Fri Apr 17, 2015 5:18 pm
by trungdle
About the decay thingy, eh... I don't want JC to try it and then be like "oh, this is more natural to me, hmm, guess all clothes should wear off now"

Re: Jewelcrafting

PostPosted: Fri Apr 17, 2015 5:59 pm
by Zapt13
Actually, JC has already mentioned that some sort of wear on clothes has been considered. Something about not wanting players to make that end-game set and close the book on crafting. If I were less lazy I'd search for the post, but I'm sure he'll step in here...

Re: Jewelcrafting

PostPosted: Fri Apr 17, 2015 6:06 pm
by trungdle
Zapt13 wrote:Actually, JC has already mentioned that some sort of wear on clothes has been considered. Something about not wanting players to make that end-game set and close the book on crafting. If I were less lazy I'd search for the post, but I'm sure he'll step in here...

That, my friend, is why I don't want to remind him of that idea. Let the past fade away and the old bones rot under the earth...