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Pollution Patch

PostPosted: Wed Apr 08, 2015 1:30 am
by pistolshrimp
Pollution Patch
Each Forge and Furnace casts a radius not unlike the bee skep, but everything in withing that radius slowly accumulate pollution, the more production in an area the higher the chance of pollution. Crops grow slower, lose plenty and have a higher chance of giving curious (cabbage/potato/corn) instead of crops. Higher chance of failure when potting trees within the radius, as well as reduced bonuses from your herbs and sprouts. Fish caught in traps within the radius have a chance of giving the eater mushroom poisoning, and water within the radius acts like seawater, can't use to fill buckets, wash coins, etc. Eventually with high levels of pollution inspiration rates drop and there is a chance of randomly catching a disease from your weaken immune system unless a plague mask is worn.

*Edit* This idea was never meant to be turned into it's own thread and be taken seriously.

Re: The Bad Ideas Thread

PostPosted: Wed Apr 08, 2015 1:35 am
by trungdle
not sure if a +1 or -1 is good here ¦]

Re: The Bad Ideas Thread

PostPosted: Wed Apr 08, 2015 1:35 am
by Dallane
Most ideas posted here are bad or written badly. No need for a mega thread on it since a bad idea could easily be adapted into something good. Make individual threads for your "bad ideas". Changed title to match your idea.

Re: Pollution Patch

PostPosted: Wed Apr 08, 2015 2:48 am
by Necrobane
I dont think any strong pollution should be here, since America is pretty fresh

Re: Pollution Patch

PostPosted: Wed Apr 08, 2015 4:34 am
by Mr_Bellflower
Instead of a radius have the effects seen within 100 tiles in all directions. Water contamination, wells included only that wells will be permanent, and lack luster in wild life should be a major hit with this.

Though a good curiosity from this could be nature's tears. Just have it cause permanent death if a player is K0ed with it due to the jackass supporting the destruction of beautiful nature.