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Capturing Player

PostPosted: Thu Mar 19, 2015 3:35 pm
by dinoxx7xx
Hi.
I was watching 1 game video and salem should have this idea too.
So idea is to make rope and when we have rope in hands we click on a player and click capture.
After the numbers fill up to 100%, we can pull players anywhere like sled and thay cant drop anything or run away until thay have rock or any sharp tool on their character to escape.
When we capture players we can make cage or something to punish them.
Then we right click on cage and click apply Player to put the player in cage.
Then we whip player that is in cage.

I hope you like my idea.
Thanks :D

Re: Capturing Player

PostPosted: Thu Mar 19, 2015 3:41 pm
by Argentis
The stocks already works that way kinda. Just find a scent and take it the judge which for a modest price can put the criminal in the stocks.

Re: Capturing Player

PostPosted: Thu Mar 19, 2015 3:43 pm
by dinoxx7xx
Players punish criminals on their own way burning them, putting them in cage and whiping them......

Re: Capturing Player

PostPosted: Thu Mar 19, 2015 3:46 pm
by Dallane
dinoxx7xx wrote:I hope you like my idea.
Thanks :D


I don't

You are welcome

Re: Capturing Player

PostPosted: Thu Mar 19, 2015 3:59 pm
by Icon
Image

Re: Capturing Player

PostPosted: Thu Mar 19, 2015 5:34 pm
by pistolshrimp
I'm not sure this really fits for Salem, but I personally like the idea.

Re: Capturing Player

PostPosted: Tue Mar 24, 2015 8:36 pm
by Flink
How bout tying koed pilgrim, so i could finally get my army of slave?

Re: Capturing Player

PostPosted: Tue Mar 24, 2015 9:54 pm
by Icon
Flink wrote:How bout tying koed pilgrim, so i could finally get my army of slave?


^

Icon wrote:Image

Re: Capturing Player

PostPosted: Wed Mar 25, 2015 1:50 am
by Flink
Icon wrote:
Flink wrote:How bout tying koed pilgrim, so i could finally get my army of slave?


^

Icon wrote:Image



implying chained slave works faster and harder than slaves tied with rope?


note taken