Haunting
Hi everyone,
With the new landmarks and such I had an idea about haunting places. They could be randomly generated but still quite rare on the map and basically work as patches of deep darkness. So FurFur, Whishpooshes, Argopelters and the such would spawn in the area. That would add some interesting mechanics and would make exploring more dynamic and more interesting. Such haunted areas could have interesting features that are to be discovered by the wandering pilgrims. It could a lake that has the property of the sea (Lobsters and such), a giant limepit, claypit, a gold mine, etc.
With the new landmarks and such I had an idea about haunting places. They could be randomly generated but still quite rare on the map and basically work as patches of deep darkness. So FurFur, Whishpooshes, Argopelters and the such would spawn in the area. That would add some interesting mechanics and would make exploring more dynamic and more interesting. Such haunted areas could have interesting features that are to be discovered by the wandering pilgrims. It could a lake that has the property of the sea (Lobsters and such), a giant limepit, claypit, a gold mine, etc.

. I do agree that it takes away something to the darkness, its uniqueness. But it also adds a lot to the exploration side to the game (a game mechanics the devs seem to be pushing forward). It adds epicness when as a noob you are suddenly attacked by a monstrosity and you suddenly have to flee for your life. It also adds danger as currently there are little chance of dying while exploring unless you meet some ill-minded people.