radkid1 wrote:the top outlaw players on looting
the top outlaw players on killing of player
the top long going lifes of player die and the day char make to day char die
the top town players on max players in town
the top player on land in use
the top town on land in use
the top players in hrs on game for the week
a good idea ?
I think that making ranking like that wouldnt be hard (at least for most things you listed). Problem is that some players/towns wouldn't want to be listed on it(cause it might make em targets) and some players would just abuse system to get on top of the ranking (killing alts/stealing from their own alts etc).
If we got some kind of ranking I would be more interested in crops/metal/water(when implemented) purity. Something like: "Purest cereals on server are 50 %pure salt" etc.
But like I said most people would not want to share info like that.(including me).
Instead I would like Jorbtar to run some sort of script on serv database which would list:
This week X pilgrims died.
This week average humorous of fallen pilgrims were X/Y/Z/C *-for pilgrims with more than 50h playtime
This week highest humorous of fallen pilgrim were X/Y/Z/C
This week X newb pilgrims were killed *-players with at least one stat below 50% of average humorous (average humorous counted from players with at least 50h playtime)
This week X average pilgrims were killed *-players with all humorous between 50%-150% of average humorous (average humorous counted from players with at least 50h playtime)
This week X veterans died *-players with humorous above 150% of average ones (average humorous counted from players with at least 50h playtime)
^I'm assuming that server is holding info about dead chars just like hnh did. (in hnh you can access your account info and see current and dead char stats, when char was created/died etc).
Would be nice to have that info in our sexy Tumbleweed Courant to see how killing trend changes over time