Ghosts.Ghost...and Update.

Forum for suggesting changes to Salem.

Ghosts.Ghost...and Update.

Postby Zdzichu9345 » Thu Feb 26, 2015 7:49 am

He, when i sleep i had a dream! DAMN yes, nice dream that was an idea to little/big change :D let's see what i mean.

*When you die you are a ghost (when someone with big score dont want to create new character and want to play but as ghost, low scores avaibles too) you can use debuff's at murderers, thiefs and a witches, Ghosts dont have billes they have only one energy bile.

Ghosts can build/crafts spiritual things but they need energy to craft them and normal people can't use them, they can build that what they had in ,,Build'' menu before dead.

New skill: Spirit Friends - it's will make you avaible to communicate with ghosts and to see them/ theirs builds

Ghosts levels:

That what you got before dead craft you will get after dead (that's willnt make a noob's character that died and got evrything)

Scalp Score max/energy, rank

More Scalp score = more energy limit and more avaible debuffs/ buffs

Witches can debuff ghost and decerase their energy gain.

Ghost can't kill somebody, he just can do to get him into floor(dont know how to write this, mean about when deer will ,,kill you'' you teleport to claim - same think i mean)

If someone will die, sometimes he leave Salem, becourse he got a high score and he spend much time, let's make them happy after dead :)

Good Ghosts - Evil Ghost
Normal player - Witch
That's mean when witch die she/he will be evil ghost and can't go normal world only darkness :(

If ghost will debuff you, it's avaible to cure there where pope standing :D 500-100 silvers like witch debuff's

Ghost's leaving scent's of debuffs and priest can ,,block'' them and that will block a energy gain for some hours (that cost too :P)

Ghost's can build Towns (special claims that's gives a energy regen and like in normal life (ghosts thiefs ¦] protection)

Like before only ghost, can produce and use spiritual things (same items like in crafting, but make with energy :O)

Ghost claim can start as a grave but city with a cript :D

Where get energy: Claim, church(only good ghosts), cript give a bonus.

What to do as ghost? Get energy and play normal like before dead.

I would like to get JC opinion about that, if something fly from my head xd i will add it later, sorry that my english s*cks :P! Thanks for read.
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Re: Ghosts.Ghost...and Update.

Postby trungdle » Thu Feb 26, 2015 7:55 am

Big idea. Very unlikely to be done, but yeah, sounds fun.
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Re: Ghosts.Ghost...and Update.

Postby JohnCarver » Thu Feb 26, 2015 8:05 am

I like the idea of an afterlife. The idea sounds fun on the surface but in the end I think it takes away from the Permadeath aspects of Salem.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

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Re: Ghosts.Ghost...and Update.

Postby Zdzichu9345 » Thu Feb 26, 2015 8:22 am

JohnCarver wrote:I like the idea of an afterlife. The idea sounds fun on the surface but in the end I think it takes away from the Permadeath aspects of Salem.


But you still got something like permadeath - you can't ,,pvp'' you don't have a possiblity to gain new skills, you are blocked :P you loose all items and claims you had before you are just a ghost, i can make some changes if you want, but i stil lthink that permadeath becourse you can't kill animals, can't make raise you'r biles becourse you have energy bile and max of bile is a scalp score, you can't learn more human skills. (only spiritual if it ever would be)

Idk how to make ,,more'' permadeath maybe make it, same like you starting new character but with more possibilities, I will think about it.
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Re: Ghosts.Ghost...and Update.

Postby trungdle » Thu Feb 26, 2015 8:26 am

Or we can make it a limited time thing. Like 3 days before you are arrested by angels?
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Re: Ghosts.Ghost...and Update.

Postby Zdzichu9345 » Thu Feb 26, 2015 8:35 am

trungdle wrote:Or we can make it a limited time thing. Like 3 days before you are arrested by angels?

if you will make it limited time thing you willnt use all possibilities, and some people would like to play as ghost more more time ;p

Or make it you can play 3 days after that you can go with angels or play as ghost from 0 xd

or if someone willnt create you a grave or crypt you can't stay more than 3 days.
Last edited by Zdzichu9345 on Thu Feb 26, 2015 8:47 am, edited 2 times in total.
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Re: Ghosts.Ghost...and Update.

Postby Rubberduckbandit » Thu Feb 26, 2015 8:39 am

trungdle wrote:Or we can make it a limited time thing. Like 3 days before you are arrested by angels?



OMG half the things you say are golden :lol:
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Re: Ghosts.Ghost...and Update.

Postby Argentis » Thu Feb 26, 2015 2:24 pm

I like the idea but there needs to be a way to permakill the ghosts. Either by desecrating the body (witch) or burying it.
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Re: Ghosts.Ghost...and Update.

Postby Zdzichu9345 » Thu Feb 26, 2015 3:11 pm

1st think Ok soo normal ghost would be ,,killed'' by Witch, or if that's ,,evil'' ghost priest for ,,money'' can ,,kill him''
2nd think When you will destroy ghost ,,claim'' - grave, crypt it will automaticly kill a ghost :P.
what do you think?
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Re: Ghosts.Ghost...and Update.

Postby Argentis » Thu Feb 26, 2015 3:35 pm

Zdzichu9345 wrote:1st think Ok soo normal ghost would be ,,killed'' by Witch, or if that's ,,evil'' ghost priest for ,,money'' can ,,kill him''
2nd think When you will destroy ghost ,,claim'' - grave, crypt it will automaticly kill a ghost :P.
what do you think?


1st thought: How exactly would a witch or the priest kill a ghost? It shouldn't be too easy nor too hard. (even paying 10k to the priest to permakill a ghost would be too easy in my opinion). Perhaps you should "feed" either a spell or the priest with ghost scents. And when the spell or the priest have enough of them they can perform an exorcism. Ghost scents would be left by the ghost randomly and when performing bad deeds thus adding a time limit for how long a ghost can exist (if you leave scent when walking for example it would seriously limit how far you can go forage and stuff without risk). Perhaps a new skill should be added to be able to see those scents when tracking is active.

2nd thought: I like that one but I have a few concerns. First, where do these claims spawns? Is it at the location of death (which would make sense but would make it impossible to be a ghost if you died in providence and there would be an issue with overlapping structures)? Is it random (then you would be screwed if you spawn in a crappy location)?
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