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Dropping items in shallow water

PostPosted: Sun Feb 15, 2015 9:07 pm
by evilbryan590
Salem.

The game where players don't get instantly swept away in shallow water (so the currents cant be that bad, eh?),
but items do get instantly swept away!

Ok, I get that items would instantly disappear in Providence's disgusting rubble-filled waters because pilgrims sift their rubble around there. But:

The shallow water seems to not even be foot-deep, let alone knee deep or waist deep.
However, I think that in knee-deep or even waist-deep shallow water, you wouldn't instantly lose everything! ;)

Perhaps if the item is, using the amazing new weight/inventory system we now have (thank you!) 1kg, maybe 2kgs or greater, we could say they are massive enough to find in shallow water.
That way, when people die in water, only the stuff that falls into the deep area will be lost!


As well: A more complex and time-consuming way to think about it would be to give the items a de-spawn time corresponding to their weight. So as the item is more massive, it takes longer to despawn before it gets swept away or ruined in water, perhaps.

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More detailed:

Art-wise, you could do nothing at all or maybe you would just turn the item a blue/white-hue.

Programming wise, seems like a simple if-then statement to implement, although I have no clue how Salem is coded!:

if (tileZone == water)
{
if itemWeight > 1.5 //kg, your decision on the mass
(keep the item)

else
(item disappears into the magic void of shallow water)
}
}

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Conclusion:

As for the effect on players, players could still deny items or get away by swimming into deep water, however dropping items or becoming unconscious in shallow water won't have as big of an affect on salty players :evil:

Or, perhaps dropping items in water is too 'soft-core' for the devs.
Perhaps dropping the items in the water ruins all objects it touches to the point where they are not usable.

But, this is just a suggestion and small argument to the devs ^_^. Always nice to re-consider the taken-for-granted mechanics of the game as it evolves.
Perhaps the idea gets throw out altogether because it's not possible with the code! Not sure, just making a suggestion to see if the players agree or not! :D

Re: Dropping items in shallow water

PostPosted: Sun Feb 15, 2015 9:18 pm
by pistolshrimp
The point is that you can disapear items quickly in water. Shallow water only because you can't stand in deep water. It's like flushing abag of cocaine down the toilet - it might not need to be done often but when it does it needs to be fast.

Re: Dropping items in shallow water

PostPosted: Sun Feb 15, 2015 9:23 pm
by Yes
More often I accidentally dropped items in water, than intentionally wanted to destroy them. A poll about dropping accidentally/intentionally would maybe be useful.

Re: Dropping items in shallow water

PostPosted: Sun Feb 15, 2015 9:24 pm
by Icon
So much typing....

Quit dropping your items in water?

Re: Dropping items in shallow water

PostPosted: Sun Feb 15, 2015 10:51 pm
by evilbryan590
Basically:
When you fight something and get knocked unconscious, all of your items drop.

I tend to see a lot of beavers in shallow water. If I fight these, it's a pain to drag the beaver all of the way to land in the case that I lose.
As well, many players tend to, more often than not, drop items in shallow water accidentally than purposefully.
In the case they do drop items in shallow water to get rid of them fast, isn't it faster to just drop them on the ground instead of going all of the way to the shallow water?

As well, the argument at the top of the post was just saying that it's usually 'unrealistic' that items just disappear in shallow water.

Re: Dropping items in shallow water

PostPosted: Mon Feb 16, 2015 12:22 pm
by DarkNacht
Sounds like a nice thing.

Re: Dropping items in shallow water

PostPosted: Mon Feb 16, 2015 3:08 pm
by Dallane
evilbryan590 wrote:Basically:
When you fight something and get knocked unconscious, all of your items drop.

I tend to see a lot of beavers in shallow water. If I fight these, it's a pain to drag the beaver all of the way to land in the case that I lose.
As well, many players tend to, more often than not, drop items in shallow water accidentally than purposefully.
In the case they do drop items in shallow water to get rid of them fast, isn't it faster to just drop them on the ground instead of going all of the way to the shallow water?

As well, the argument at the top of the post was just saying that it's usually 'unrealistic' that items just disappear in shallow water.


If I remember correctly you could of used the search button to find why this can't be fixed or won't for some time. You should just assume that the water has a very strong current.

Re: Dropping items in shallow water

PostPosted: Mon Feb 16, 2015 6:08 pm
by Rubberduckbandit
You are all wrong, the tear filled water is so concentrated with saline that it disintegrates any item dropped into it's depths.