dyes and embroidery

Forum for suggesting changes to Salem.

dyes and embroidery

Postby Onionfighter » Sun Aug 05, 2012 12:19 am

An old H&H idea, and a new one for Salem:

Dyes- give the ability to dye clothes. Tying dyes to alchemy could provide an opportunity to make certain colors unique to different groups. This would be great for group identification.

Embroidery- be able to create small pixel images that can be sewn into clothing and flags.
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Re: dyes and embroidery

Postby Vigilance » Sun Aug 05, 2012 4:06 am

Onionfighter wrote:An old H&H idea, and a new one for Salem:

Dyes- give the ability to dye clothes. Tying dyes to alchemy could provide an opportunity to make certain colors unique to different groups. This would be great for group identification.

Embroidery- be able to create small pixel images that can be sewn into clothing and flags.


I see in the future of embroidery MANY penises and swastikas. :lol:
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Re: dyes and embroidery

Postby Onionfighter » Sun Aug 05, 2012 6:09 am

Vigilance wrote:I see in the future of embroidery MANY penises and swastikas. :lol:

If to have a cool feature I must endure a few penises, so be it.
Hmm, that came out wrong.
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Re: dyes and embroidery

Postby Vigilance » Sun Aug 05, 2012 1:29 pm

Onionfighter wrote:
Vigilance wrote:I see in the future of embroidery MANY penises and swastikas. :lol:

If to have a cool feature I must endure a few penises, so be it.
Hmm, that came out wrong.


Yes. Yes it did. :)
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Re: dyes and embroidery

Postby Zou » Sun Aug 05, 2012 6:51 pm

I'll give you a penis to endure.
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Re: dyes and embroidery

Postby TotalyMoo » Mon Aug 06, 2012 2:56 pm

Back on topic.
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Re: dyes and embroidery

Postby Alxe » Tue Aug 07, 2012 10:05 am

Dyes could be HEX-tinted clothing and Embroidery could be managed for towns, having to pass some quick tests from operators?

The idea of dyes fancies me too much, to be honest. It'd give yet another "proffession" to the game that could syngergize with cloth crafting, and also allow players to have much more diversity. If what puts back this idea is the fact of stats on clothing, there could be several different models for each "archetype" stat-related clothing, with maybe minor modifications that allowed other region of the clothing dyed, instead of the whole, or something.
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