Trial by combat balance

First off let me congratulate Darwoth on his recent rangering haul via trial by combat. Once again he proves that he is the best at learning and using game mechanics to the detriment of others.
Now to my point - JC said all this:
But as Darwoth so masterfully showed us with the new wall hit points it's fairly trivial to fortify your tbc fast enough that the criminals under seige really don't have the choice to show themselves at their trial and fight the ranger. The ranger always wins with almost no suspense or drama.
Now to my point - JC said all this:
John Carver wrote:His options are to show himself to his trial, and fight the 'ranger' in a fight to the death (or mob of rangers). OR he can try to run away, in which the ranger must wait a set duration of time until the Trial is "over" at which point he can force summon the criminal to the trial.
John Carver wrote: This means that "vaults" for the purpose of harboring criminals are no longer a thing, as any ranger may choose in any 1000+ tile direction where this 'fight' will take place.
John Carver wrote:Veteran towns should patrol their 1000x1000 area at least once per week to ensure that enemy towns are not popping up for the sake of a fortified Trial By Combat area.
But as Darwoth so masterfully showed us with the new wall hit points it's fairly trivial to fortify your tbc fast enough that the criminals under seige really don't have the choice to show themselves at their trial and fight the ranger. The ranger always wins with almost no suspense or drama.
Darwoth wrote: