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Trial by combat balance

PostPosted: Sun Dec 14, 2014 3:37 pm
by RonPaulFTW
First off let me congratulate Darwoth on his recent rangering haul via trial by combat. Once again he proves that he is the best at learning and using game mechanics to the detriment of others.

Now to my point - JC said all this:

John Carver wrote:His options are to show himself to his trial, and fight the 'ranger' in a fight to the death (or mob of rangers). OR he can try to run away, in which the ranger must wait a set duration of time until the Trial is "over" at which point he can force summon the criminal to the trial.


John Carver wrote: This means that "vaults" for the purpose of harboring criminals are no longer a thing, as any ranger may choose in any 1000+ tile direction where this 'fight' will take place.


John Carver wrote:Veteran towns should patrol their 1000x1000 area at least once per week to ensure that enemy towns are not popping up for the sake of a fortified Trial By Combat area.


But as Darwoth so masterfully showed us with the new wall hit points it's fairly trivial to fortify your tbc fast enough that the criminals under seige really don't have the choice to show themselves at their trial and fight the ranger. The ranger always wins with almost no suspense or drama.

Darwoth wrote:Image

Re: Trial by combat balance

PostPosted: Sun Dec 14, 2014 4:10 pm
by trungdle
Thought he said he wont be playing. Geez...

Re: Trial by combat balance

PostPosted: Sun Dec 14, 2014 4:48 pm
by Thor
He said he would still pop in now and then to ***** things up.

Re: Trial by combat balance

PostPosted: Sun Dec 14, 2014 7:41 pm
by belgear
We may just have to get used to the idea that crime really isn't a "thing"

Re: Trial by combat balance

PostPosted: Sun Dec 14, 2014 7:53 pm
by RonPaulFTW
belgear wrote:We may just have to get used to the idea that crime really isn't a "thing"


The same imbalance now exists for defending your own town against waste claims. Walls are now too OP I think.

Re: Trial by combat balance

PostPosted: Sun Dec 14, 2014 8:21 pm
by trungdle
how about making it that TbC can't be built on claimed land? or land can't be claimed with TbC in it?

Re: Trial by combat balance

PostPosted: Sun Dec 14, 2014 8:29 pm
by Goodman12
Crimes = 100% death as long as the ranger is willing to put in some level of investment , this system is broken as hell.

Re: Trial by combat balance

PostPosted: Sun Dec 14, 2014 10:21 pm
by JohnCarver
Goodman12 wrote:Crimes = 100% death as long as the ranger is willing to put in


Nothing is 100%.

In this case the 'criminals' made (3) failures. It does requires "Failure" on the part of the Criminal three times to die.

#1: They let somebody set up a fortress in their backyard. I acknowledge this is easy to do. Who wants to run around checking everything around their town constantly? So while this is easy to miss and easy to fail seeing a base setting up on your walls. It is far from 100% to say that they couldn't have simply seen Darwoth constructing this on their borders. I consider criminals to have to acknowledge the 1000x1000 of their leanto is their borders. In addition to this. Calling what Darwoth did 'Trivial' would just be silly. He invested a tremendous amount of time, silver, mats, and effort. Far more time, materials, and effort than the group of criminals expended trying to stop him. The criminals lost because their time and effort trying to stop him was in fact less than the time and effort he put in 'prepping' to kill them. Simple as that.

#2: The criminals didn't switch leantos. Even after the server rollback, and all they had to do was run 1000 tiles away before he dropped the TBC and did it to them again, they didn't switch leantos. I was there at both occasions, and in both occasions they had more htan enough time to 'run' from their base and thus make Darwoth chase them all around the world as they constantly keep building, switching, and moving from the 'law' which was chasing them.

#3: They failed to break in. Breaking in would have taken 7 hours. (2.5 hours if they were using tea to regenerate biles). They were doing 11% dmg to his base each attack, give or take. They chose not to spend the 7 hours, and drinking tea was not common knowledge at the time yet so I firmly believe the 2.5 hours wasn't an option for them yet. Either way, one of the scents used, and had, was a 12 hour scent. They "could" have easily saved themselves. They chose not to risk 'more scents' using characters to break themselves out in favor of taking what is looking to be possibly too generous of a suicide inheritance. Either way. If I was 'forced' to balance this mechanic on the spot. It would indeed be to make it 'easier' for a Ranger to win. In this case, I feel confident, anybody on this server but Darwoth would have been unsuccessful here.

Re: Trial by combat balance

PostPosted: Sun Dec 14, 2014 11:00 pm
by RobertoKarlos
Salem the place where anyone who has a life becomes a Failure ¦] .

Re: Trial by combat balance

PostPosted: Sun Dec 14, 2014 11:02 pm
by tweenprinc3ss
I can't tell, what the heck is in the small walled in area?