Right now after picking up a clue we can a)track perp or b)his homestead.
a)Tracking homestead and summon killing offline players is not a problem.
b)Unfortunately when you track perpetrator there is one problem.. Lets say you track someone for 3 hours and finally you see him walking. Few seconds later he dissapears.
Problem is that most of criminals when they see that someone(or group of players) tracked them they will just logout or teleport to their homestead. Right now you have to wait for perp to be offline to be able to finish him off.(as most of criminal ******* don't want to fight anyone with some pvp experience).
I just want to see something stopping perp from logging out/teleporting away when he's succesfuly tracked.
a)I'm suggesting that when tracking guy enters rendering range of perp(criminal) they should get auto-aggro'ed.
b)Instead of being auto-aggro'ed we could get one more button on tracking window 'combat/lock-in combat' which would only work when perp and tracking guy are in render range(they can see each other).
I hope it won't be too hard to add in-game.