agentlemanloser wrote:What an excellent question! I am glad the developers realize a bit more generic material should go into Salem's narrative DNA than simply New England's mythology.
First, I'm sure I don't need to mention Kramer's Malleus Maleficarum, since Marp seems well-read enough to know it. I'm sure Marp is also aware of Murray's The Witch-Cult in Western Europe.
I agree with Mereni (and Dallane, I see) that Salem is becoming less dark in tone than it needs to be and thus requires more Lovecraft. Specifically, I recommend "The Festival" and "The Dunwich Horror," since the humanoid worm creatures would make excellent additions to the darkness. Lovecraft in general would be a good source for darkness creatures, largely because his worldview is so radically different than the standard Christian good/evil binary. The tension in Lovecraft between cosmic mystery and extreme antiquity would work well with the darkness and, I would assume, the archaeology system Carver is hinting at. A number of creatures that seem to have sentience and their own cultures would be a nice accompaniment to the Lumberwoods bestiary. Indeed, quite a few games are playing with Lovecraftian themes lately: Clockwork Empires is managing to strike a nice balance in tone, and I think some of that tone could easily work here.
Aside from Lovecraft, I would recommend Lovecraft's friend Robert E. Howard. Howard is mostly known for Conan, but his other famous creation is the swashbuckling Puritan Solomon Kane. Many of Kane's stories were set in New England (some were in Africa, if I recall, but the tone is likely all you care about) and contain usable elements.
Yeah, a number of them would be pretty cool. Like Fungi from Yuggoth/Mi-Go, and Deep Ones. (They could hang out in the darkness along the coast, or they could be featured in an expedition to Innsmouth/the Innsmouth area.)
We could also have expeditions in general featuring that kind of thing, really, if it seemed like it just wouldn't fit.
Like, the last person/group to survive the Mi-Go "visiting" people's cabins or houses, wins.