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Smoked meats need a nerf

PostPosted: Sun Oct 26, 2014 7:33 pm
by ericbomb
I'm so sick and tired of making smoked meats, but the fact of the matter is it's just way amazing right now. Up until around 80 biles you'll end with 0 full and fed up timer, and up into the mid 100s you can get 5-6 points with only about an hour for a timer. Making any other food is terribly inefficient and it removes all strategy aside from how many meat smokers you can stick inside your base and how many you are willing to manage. It also seems like a pretty big disadvantage to smaller players who are hermits. If a new player joined my village we could get them up to 50 that day if we kept the smokers going, then to all 100s in another week. But a person that wants to play alone won't be able to hit that burst of growth until a lot farther in since they'll need to get to where they can hunt bears/deer, get the skill to create smokers, be able to collect iron for the smokers, ect. Overall it just really punishes those that want to play alone

I guess it's a way for those willing to keep them running 24/7 to bile up fast, but it removes the fun of gluttony as it's no longer collecting different ingredients and planning, it's mostly just looking for stupid beaver and loading the things up with sticks.

Overall I simply ask that it gets looked over as compared to other foods, as it's simply just way better then anything else with only an 8 minute full and fed up timer, ability to give up to 30-40 (before our multipliers, which some people already have 100% meat), and close to no gluttony debuff with only 10% 10% of the time.

Re: Smoked meats need a nerf

PostPosted: Sun Oct 26, 2014 7:38 pm
by JohnCarver
Yes will be adjusted in the next patch.

Re: Smoked meats need a nerf

PostPosted: Sun Oct 26, 2014 8:00 pm
by ericbomb
JohnCarver wrote:Yes will be adjusted in the next patch.


Thank goodness.... can finally turn our "where we store smoked meats when we glutton" back into a kitchen...

Re: Smoked meats need a nerf

PostPosted: Sun Oct 26, 2014 8:36 pm
by Rifmaster
ericbomb wrote:I'm so sick and tired of making smoked meats, but the fact of the matter is it's just way amazing right now. Up until around 80 biles you'll end with 0 full and fed up timer, and up into the mid 100s you can get 5-6 points with only about an hour for a timer. Making any other food is terribly inefficient and it removes all strategy aside from how many meat smokers you can stick inside your base and how many you are willing to manage. It also seems like a pretty big disadvantage to smaller players who are hermits. If a new player joined my village we could get them up to 50 that day if we kept the smokers going, then to all 100s in another week. But a person that wants to play alone won't be able to hit that burst of growth until a lot farther in since they'll need to get to where they can hunt bears/deer, get the skill to create smokers, be able to collect iron for the smokers, ect. Overall it just really punishes those that want to play alone

I guess it's a way for those willing to keep them running 24/7 to bile up fast, but it removes the fun of gluttony as it's no longer collecting different ingredients and planning, it's mostly just looking for stupid beaver and loading the things up with sticks.

Overall I simply ask that it gets looked over as compared to other foods, as it's simply just way better then anything else with only an 8 minute full and fed up timer, ability to give up to 30-40 (before our multipliers, which some people already have 100% meat), and close to no gluttony debuff with only 10% 10% of the time.


You just had to make gluttony harder again didnt you?

Re: Smoked meats need a nerf

PostPosted: Sun Oct 26, 2014 9:07 pm
by Kush
"the fun of gluttony"

Go sit in the corner and think about what you just said

Re: Smoked meats need a nerf

PostPosted: Sun Oct 26, 2014 10:06 pm
by Hose
WTB the coords of dis guy

Re: Smoked meats need a nerf

PostPosted: Sun Oct 26, 2014 10:08 pm
by ericbomb
I've had 12 meat smokers going for long enough, LONG ENOUGH I say. It's time to end the insanity.

RIP beavers, so so many died....

Re: Smoked meats need a nerf

PostPosted: Mon Oct 27, 2014 12:34 am
by Dallane
ericbomb wrote:I've had 12 meat smokers going for long enough, LONG ENOUGH I say. It's time to end the insanity.

RIP beavers, so so many died....


of all the things be ***** about you had to make a post like this? welcome to the **** list.

Re: Smoked meats need a nerf

PostPosted: Mon Oct 27, 2014 1:30 am
by ericbomb
Oh cool your turbos you guys, you all know it was OP as all get go and completely unbalanced. It made the entire cooking system pointless with how OP it is. Nothing I found held a candle to it, let alone something that takes 1 piece of meat. And chances are he already had it planned to nerf it, I highly doubt he didn't notice the fact that the amount of meat smokers in game increased by like 2000%. So he probably planned on nerfing it before hand.

Re: Smoked meats need a nerf

PostPosted: Mon Oct 27, 2014 1:45 am
by Dallane
ericbomb wrote:Oh cool your turbos you guys, you all know it was OP as all get go and completely unbalanced. It made the entire cooking system pointless with how OP it is. Nothing I found held a candle to it, let alone something that takes 1 piece of meat. And chances are he already had it planned to nerf it, I highly doubt he didn't notice the fact that the amount of meat smokers in game increased by like 2000%. So he probably planned on nerfing it before hand.


Maybe you should learn how to glutton ;)