pvp in the wilderness ideas

I think these would go well together but they could be by themselves also.
I think when someone who's not your kin appears on your minimap (or in range of it) you shouldn't be able to log off or teleport unless you are on a friendly claim/town (or you're by your leanto). Would probably need to give some debuff so people can quickly see on their status that a potential threat is nearby.
The second part is when you meet someone outside of boston who is not on your friends list or part of your town, intense (but not very loud) background music should play. Could become more intense the closer the target is (should have option to turn it off though if you really don't like it), or it could be like the pulsing of your heart or something like that, as your adrenaline starts pumping as you feel the presence of an enemy.
I think they'd work well together because not only would they both make pvp more intense, but the music would give warning that crap is about to go down if you don't use a player radar. But those that do have a radar wouldn't have an advantage because once an enemy pops up on the radar they're already locked down.
I think when someone who's not your kin appears on your minimap (or in range of it) you shouldn't be able to log off or teleport unless you are on a friendly claim/town (or you're by your leanto). Would probably need to give some debuff so people can quickly see on their status that a potential threat is nearby.
The second part is when you meet someone outside of boston who is not on your friends list or part of your town, intense (but not very loud) background music should play. Could become more intense the closer the target is (should have option to turn it off though if you really don't like it), or it could be like the pulsing of your heart or something like that, as your adrenaline starts pumping as you feel the presence of an enemy.
I think they'd work well together because not only would they both make pvp more intense, but the music would give warning that crap is about to go down if you don't use a player radar. But those that do have a radar wouldn't have an advantage because once an enemy pops up on the radar they're already locked down.