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Re: Small Ideas Thread

PostPosted: Wed Jun 13, 2018 10:17 pm
by Taipion
bergamoth87 wrote:Can we have a Manure bag? For turkey/cow/pig/etc droppings? Either that or placing them in the stockbins? <3

+1 for less dropping-alts

Re: Small Ideas Thread

PostPosted: Wed Jun 20, 2018 9:46 am
by Wynfair
Red hats are cool. What-about Green, Independent and Blue? Just an idea. The blue ones can decrease your coal mining and raise your lying lol

Re: Small Ideas Thread

PostPosted: Wed Jun 20, 2018 10:13 am
by Chrumps
Salvaging stuff should come with a cost. Preferably in inspiration, but some debuff or timer is also an option.

Re: Small Ideas Thread

PostPosted: Wed Jun 20, 2018 8:03 pm
by bergamoth87
Chrumps wrote:Salvaging stuff should come with a cost. Preferably in inspiration, but some debuff or timer is also an option.


-1

One of salvaging main uses its to give the players incentive to rebuild/reform/replan theyr bases.

+1 if that debuff would only apply to crime. (but i'm a carebear so i'll just STFU)

Re: Small Ideas Thread

PostPosted: Wed Jun 20, 2018 10:27 pm
by Ronch
Chrumps wrote:Salvaging stuff should come with a cost. Preferably in inspiration, but some debuff or timer is also an option.

I do not understand why, what reason to have a debuff from salvaging ?

Re: Small Ideas Thread

PostPosted: Wed Jun 20, 2018 11:41 pm
by gorniksam
Chrumps wrote:Salvaging stuff should come with a cost. Preferably in inspiration, but some debuff or timer is also an option.

lol wat
hell no

Re: Small Ideas Thread

PostPosted: Thu Jun 21, 2018 9:49 pm
by Chrumps
gorniksam wrote:hell no

Precisely because of the same reason you do not want it: to limit amount of stuff a single character can salvage.

bergamoth87 wrote:+1 if that debuff would only apply to crime. (but i'm a carebear so i'll just STFU)

Dat's biased.
And no, no sane remake of a base would generate as much penalty as salvaging clean an abandoned place.

Re: Small Ideas Thread

PostPosted: Fri Jun 22, 2018 1:37 am
by Ronch
Chrumps wrote:Precisely because of the same reason you do not want it: to limit amount of stuff a single character can salvage.

Dat's biased.
And no, no sane remake of a base would generate as much penalty as salvaging clean an abandoned place.

So far, this idea doesn't make any sense at all.
No logic or purpose, nor even a single reason offered for a deterrence to salvaging items (in or out of crime) that a player already has the skill to salvage.

Re: Small Ideas Thread

PostPosted: Fri Jun 22, 2018 7:51 am
by Chrumps
To place a cost function over insanely lucrative activity.

Re: Small Ideas Thread

PostPosted: Fri Jun 22, 2018 1:36 pm
by Ronch
Chrumps wrote:To place a cost function over insanely lucrative activity.

It can be extremely lucrative, that is for sure.

But, don't you see a weaker player's unprotected exposure while exploring for long amounts of time and then spending even more time salvaging finds for loot already has an extremely risky/potential high cost, like death or inventory loss from a PvP encounter.

So you prefer that only tanks should be able to salvage ?
Meaning; abandoned or raided bases are already noob-bait that can be used by PvP minded players as easy kill-traps.