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Re: Small Ideas Thread

PostPosted: Sun Feb 25, 2018 1:26 am
by Chrumps
Make trees drop rotten fruits when season changes, so there is a short time to collect them.

Re: Small Ideas Thread

PostPosted: Sun Feb 25, 2018 3:18 pm
by Taipion
When you click on the craving, it opens the recipe (if the char has it).

I had the old "rosted nuts" recipe on a char as a shortcut, which did not exist anymore, I also had a fruit recipe as a shortcut after it was moved to fruit orchards, none of that was a problem and clicking the shortcut simply did nothing.

So that should not be too hard, right? ^^

Re: Small Ideas Thread

PostPosted: Sun Feb 25, 2018 8:54 pm
by JohnCarver
But there is no guarantee you have the recipe that you are craving.

Re: Small Ideas Thread

PostPosted: Sun Feb 25, 2018 9:09 pm
by Taipion
JohnCarver wrote:But there is no guarantee you have the recipe that you are craving.


That is fine, and in that case it does nothing. (as I described in my post above)

Re: Small Ideas Thread

PostPosted: Sun Feb 25, 2018 10:55 pm
by JohnCarver
I'm not really interested in trading a nice thing for the unlimited bug reports that when they click on a recipe they don't have, nothing happens.

Re: Small Ideas Thread

PostPosted: Sun Feb 25, 2018 11:36 pm
by Taipion
JohnCarver wrote:I'm not really interested in trading a nice thing for the unlimited bug reports that when they click on a recipe they don't have, nothing happens.


Mhhh, how hard would it be to implement it in a way that tells the user if they don't have the recipe?! :D
I could think of several ways to implement that...

Re: Small Ideas Thread

PostPosted: Sun Feb 25, 2018 11:46 pm
by JohnCarver
And rob the user of the fun of going through their recipe book to see if they can make it? No thanks.

Re: Small Ideas Thread

PostPosted: Mon Feb 26, 2018 12:14 am
by Nsuidara
JohnCarver wrote:And rob the user of the fun of going through their recipe book to see if they can make it? No thanks.

you need change mechanic "book chef" not menu with recipes :D

Re: Small Ideas Thread

PostPosted: Wed Feb 28, 2018 8:12 pm
by akpeters678
Is there a way to "auto avoid" obsticals?

Like when I click on the map but there are stumps or trees in the way, is there a way to program it, so my character will auto alter his path to go around small obsticals?

Re: Small Ideas Thread

PostPosted: Wed Feb 28, 2018 10:03 pm
by JohnCarver
akpeters678 wrote:Is there a way to "auto avoid" obsticals?

Like when I click on the map but there are stumps or trees in the way, is there a way to program it, so my character will auto alter his path to go around small obsticals?


What you are asking for is pathfinding. And what you are really saying is
"When I specifically set my character on a path to run into a tree, can you save me from myself".
The answer is yes I can, and no I won't. Stop telling your character to run into things.