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Re: Small Ideas Thread

PostPosted: Thu Feb 08, 2018 9:13 pm
by Chrumps
A potato bag.

Re: Small Ideas Thread

PostPosted: Fri Feb 09, 2018 1:22 pm
by Heffernan
can we be able to throw dead domestic animals by mortars on people to infect them with various things?

Re: Small Ideas Thread

PostPosted: Fri Feb 09, 2018 1:51 pm
by Qiresea
Heffernan wrote:can we be able to throw dead domestic animals by mortars on people to infect them with various things?

-1

Re: Small Ideas Thread

PostPosted: Fri Feb 09, 2018 1:51 pm
by AudriePlanck
Heffernan wrote:can we be able to throw dead domestic animals by mortars on people to infect them with various things?


You can already do this.

Re: Small Ideas Thread

PostPosted: Mon Feb 12, 2018 10:27 am
by Nikixos
Decrease rarity of misterious lilypad? They are the only way to make bridges they should be as common as the effort to build a bridge in other games, instead we have to pay 2k per tile because they are so rare to get.

Re: Small Ideas Thread

PostPosted: Mon Feb 12, 2018 1:13 pm
by grimkid
Nikixos wrote:Decrease rarity of misterious lilypad? They are the only way to make bridges they should be as common as the effort to build a bridge in other games, instead we have to pay 2k per tile because they are so rare to get.

-1 , sea fortresses are awesome and though. they should be difficult to do

Re: Small Ideas Thread

PostPosted: Mon Feb 12, 2018 1:51 pm
by Nsuidara
Nikixos wrote:Decrease rarity of misterious lilypad? They are the only way to make bridges they should be as common as the effort to build a bridge in other games, instead we have to pay 2k per tile because they are so rare to get.

more like BAN Marp for transform ground <joke>

but i agree and no... if 1 lilypad per 1000 frogs.. then sure 1 likyad per 500 frogs will be nice

but great idea its' 1 lilypad per 5000 frogs :P

Re: Small Ideas Thread

PostPosted: Mon Feb 12, 2018 2:23 pm
by Chrumps
It is better to integrate some terraforming powers into future realms/upgraded towns mechanics.

Re: Small Ideas Thread

PostPosted: Mon Feb 12, 2018 4:22 pm
by grimkid
Chrumps wrote:It is better to integrate some terraforming powers into future realms/upgraded towns mechanics.

no idea how the devs see this regarding raiding system, but i am also a base builder enthusiast, and i would love some terraforming new features like ridge creating:D

UPDATE: if you guys manage to integrate some nice feature of grapling hook for raiding purposes, ridging would be balanced and would be a nice to have tool. (just a thought)

Re: Small Ideas Thread

PostPosted: Mon Feb 12, 2018 7:18 pm
by JohnCarver
Chrumps wrote:It is better to integrate some terraforming powers into future realms/upgraded towns mechanics.


The plan is indeed to allow players to terraform over water at the moment. I.E. Raise the sea floor if they want.