Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby JohnCarver » Wed Dec 27, 2017 9:04 pm

I would sooner put in an 'irrigation' system so to speak to auto water pots in a radius. But that wouldn't be a small thing.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Small Ideas Thread

Postby Chrumps » Wed Dec 27, 2017 9:11 pm

JohnCarver wrote:The more perfect a stall system and automated trading becomes, the less reliable and required reputation management and individual traders/vendors is. Its a delicate balance with stalls to allow automation but still leave some shortfalls to keep demand for some items, trades, and commerce in the small business world.


Yes, I know that. Sausages are special because there is no "all uses" value.
Well, I did quite well so far without selling sausages, I will see how the small sample sells and if it stays there too long, I'll keep selling cabbage crumbs instead.

nosfirebird wrote:all they have to do is remove the purse and try to buy it it places it in the inv for half a sec and you can see the uses.

It does not work reliably for me. Over several hundred clicks I saw the item once and for a fraction of second. Not a chance to see numbers.
But, indeed, that means it is possible to write a client mod which would copy item details into the system chat.
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Re: Small Ideas Thread

Postby nosfirebird » Wed Dec 27, 2017 9:20 pm

JohnCarver wrote:I would sooner put in an 'irrigation' system so to speak to auto water pots in a radius. But that wouldn't be a small thing.

but would it be a small quick thing to make a item that you can make that places water and humus in a single click or is that too hard to code?
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Re: Small Ideas Thread

Postby JohnCarver » Wed Dec 27, 2017 9:23 pm

nosfirebird wrote:but would it be a small quick thing to make a item that you can make that places water and humus in a single click or is that too hard to code?


Not that it would be difficult. Just that it would be something I would then 'take out' if/when I did an irrigation system. I just dislike putting things in the game that I know would have a finite lifespan.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Small Ideas Thread

Postby Heffernan » Wed Dec 27, 2017 9:32 pm

can we have a npc that exchanges exceeding shop stuff we got for IOU or anything else?
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Re: Small Ideas Thread

Postby nosfirebird » Wed Dec 27, 2017 9:38 pm

JohnCarver wrote:
nosfirebird wrote:but would it be a small quick thing to make a item that you can make that places water and humus in a single click or is that too hard to code?


Not that it would be difficult. Just that it would be something I would then 'take out' if/when I did an irrigation system. I just dislike putting things in the game that I know would have a finite lifespan.


that would be fine to take out after you made the irrigation system ive gone through 2 gaming mouses doing around 600 pots through the last year
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Re: Small Ideas Thread

Postby JohnCarver » Wed Dec 27, 2017 9:39 pm

nosfirebird wrote:that would be fine to take out after you made the irrigation system ive gone through 2 gaming mouses doing around 600 pots through the last year


It will make you appreciate the irrigation system that much more.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Small Ideas Thread

Postby nosfirebird » Wed Dec 27, 2017 9:41 pm

JohnCarver wrote:
nosfirebird wrote:that would be fine to take out after you made the irrigation system ive gone through 2 gaming mouses doing around 600 pots through the last year


It will make you appreciate the irrigation system that much more.


it would force me to build the system right away when you take away the liquid fertilizer. and i would love the irrigation system as much or more after liquid fertilizer since i wouldnt need to spend 5 mins making the item 24 buckets = 2 hrs
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Re: Small Ideas Thread

Postby Chrumps » Wed Dec 27, 2017 9:43 pm

Larger pots then. more water and humus use, higher yield.
Should remain compatible with irrigation.
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Re: Small Ideas Thread

Postby Nikixos » Wed Dec 27, 2017 9:44 pm

nosfirebird wrote:
JohnCarver wrote:
nosfirebird wrote:but would it be a small quick thing to make a item that you can make that places water and humus in a single click or is that too hard to code?


Not that it would be difficult. Just that it would be something I would then 'take out' if/when I did an irrigation system. I just dislike putting things in the game that I know would have a finite lifespan.


that would be fine to take out after you made the irrigation system ive gone through 2 gaming mouses doing around 600 pots through the last year


Why do you have 600 pots then? LOL
Also when you implement the irrigation system it will obligate players to place the pots outside their mines which i support 100%
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