Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Chrumps » Thu Feb 08, 2018 9:13 pm

A potato bag.
Chrumps
 
Posts: 566
Joined: Wed Apr 09, 2014 9:51 pm
Location: Poland

Re: Small Ideas Thread

Postby Heffernan » Fri Feb 09, 2018 1:22 pm

can we be able to throw dead domestic animals by mortars on people to infect them with various things?
User avatar
Heffernan
 
Posts: 8402
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: Small Ideas Thread

Postby Qiresea » Fri Feb 09, 2018 1:51 pm

Heffernan wrote:can we be able to throw dead domestic animals by mortars on people to infect them with various things?

-1
Darwoth wrote:It really is not fair that every time you try to jab at me you make yourself look more retarded than any retort i could come up with.

Image
Γιά την Κυρία των τριών βασιλείων: της γης, του ουρανού και της θάλασσας.
User avatar
Qiresea
Customer
 
Posts: 1089
Joined: Tue Feb 17, 2015 3:01 pm

Re: Small Ideas Thread

Postby AudriePlanck » Fri Feb 09, 2018 1:51 pm

Heffernan wrote:can we be able to throw dead domestic animals by mortars on people to infect them with various things?


You can already do this.
AudriePlanck
 
Posts: 19
Joined: Fri May 17, 2013 3:20 pm

Re: Small Ideas Thread

Postby Nikixos » Mon Feb 12, 2018 10:27 am

Decrease rarity of misterious lilypad? They are the only way to make bridges they should be as common as the effort to build a bridge in other games, instead we have to pay 2k per tile because they are so rare to get.
Image Image
Follow me on Youtube and Twitch!
User avatar
Nikixos
 
Posts: 1594
Joined: Mon Jan 21, 2013 9:03 am
Location: Mexico

Re: Small Ideas Thread

Postby grimkid » Mon Feb 12, 2018 1:13 pm

Nikixos wrote:Decrease rarity of misterious lilypad? They are the only way to make bridges they should be as common as the effort to build a bridge in other games, instead we have to pay 2k per tile because they are so rare to get.

-1 , sea fortresses are awesome and though. they should be difficult to do
grimkid
 
Posts: 181
Joined: Sun Jan 24, 2016 3:01 am

Re: Small Ideas Thread

Postby Nsuidara » Mon Feb 12, 2018 1:51 pm

Nikixos wrote:Decrease rarity of misterious lilypad? They are the only way to make bridges they should be as common as the effort to build a bridge in other games, instead we have to pay 2k per tile because they are so rare to get.

more like BAN Marp for transform ground <joke>

but i agree and no... if 1 lilypad per 1000 frogs.. then sure 1 likyad per 500 frogs will be nice

but great idea its' 1 lilypad per 5000 frogs :P
\(*o*)\ Praying in the JC Church may reduce the time for update /(*o*)/

Marketplace APP
Calculator Sets
Shop by Nsuidara
User avatar
Nsuidara
Customer
 
Posts: 1980
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: Small Ideas Thread

Postby Chrumps » Mon Feb 12, 2018 2:23 pm

It is better to integrate some terraforming powers into future realms/upgraded towns mechanics.
Chrumps
 
Posts: 566
Joined: Wed Apr 09, 2014 9:51 pm
Location: Poland

Re: Small Ideas Thread

Postby grimkid » Mon Feb 12, 2018 4:22 pm

Chrumps wrote:It is better to integrate some terraforming powers into future realms/upgraded towns mechanics.

no idea how the devs see this regarding raiding system, but i am also a base builder enthusiast, and i would love some terraforming new features like ridge creating:D

UPDATE: if you guys manage to integrate some nice feature of grapling hook for raiding purposes, ridging would be balanced and would be a nice to have tool. (just a thought)
grimkid
 
Posts: 181
Joined: Sun Jan 24, 2016 3:01 am

Re: Small Ideas Thread

Postby JohnCarver » Mon Feb 12, 2018 7:18 pm

Chrumps wrote:It is better to integrate some terraforming powers into future realms/upgraded towns mechanics.


The plan is indeed to allow players to terraform over water at the moment. I.E. Raise the sea floor if they want.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

PreviousNext

Return to Ideas & Innovations

Who is online

Users browsing this forum: Google [Bot] and 6 guests