Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby DarkNacht » Fri Oct 31, 2014 9:09 am

Random snakes should be water moccasins capable of swimming, doing blood damage, and needing a different anti-venom.
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Re: Small Ideas Thread

Postby pistolshrimp » Fri Oct 31, 2014 11:50 pm

pistolshrimp wrote:Removing pine cone scales should give you pine nuts and wood choppings.

Change ...to Boston to ...to Providence

Equiped paddles should reduce the time it takes to get into a canoe.


Woot, all implemented in latest patch. Thank you.
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Re: Small Ideas Thread

Postby Rifmaster » Sat Nov 01, 2014 11:13 am

Make it possible to put ropes in a toolbelt. They're tools too!
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Re: Small Ideas Thread

Postby Xsardi » Sat Nov 01, 2014 12:31 pm

Make some civillian artifices which will give only production bonuses. Just like skulls/pearls for combat, there could be things for peaseful daily business.
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Re: Small Ideas Thread

Postby Scilly_guy » Sun Nov 02, 2014 12:22 am

Have a caterpillar in a jar turn into a butterfly (chrysalis first perhaps) after a period of time. Give it a chance that it might die and then make a successful metamorphosis a suitable good inspirational.

Edit: I have had one (which I haven't studied at all) in a jar, in a cupboard for a while now, just hoping it might happen. I figured you have grubs turn into beetles, maybe caterpillars might too. Unless you are going to implement a butterfly floating around sprite before you implement it?
Last edited by Scilly_guy on Sun Nov 02, 2014 12:25 am, edited 1 time in total.
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Re: Small Ideas Thread

Postby JohnCarver » Sun Nov 02, 2014 12:24 am

Scilly_guy wrote:Have a caterpillar in a jar turn into a butterfly (chrysalis first perhaps) after a period of time. Give it a chance that it might die and then make a successful metamorphosis a suitable good inspirational.


This is a silly idea, considering there are already butterflys in the game.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Small Ideas Thread

Postby Scilly_guy » Sun Nov 02, 2014 12:26 am

Ninja'd
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Re: Small Ideas Thread

Postby pistolshrimp » Sun Nov 02, 2014 7:31 pm

Nutcracker tool. 2 iron, can be equiped like any other tool. Allows you to crack walnuts, smash crab's faces, and pry oysters open with simply a right click, and doesn't need to be dropped after every two smashings.
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Re: Small Ideas Thread

Postby JohnCarver » Sun Nov 02, 2014 7:36 pm

pistolshrimp wrote:Nutcracker tool. 2 iron, can be equiped like any other tool. Allows you to crack walnuts, smash crab's faces, and pry oysters open with simply a right click, and doesn't need to be dropped after every two smashings.


lol....ok. Will consider.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Small Ideas Thread

Postby DarkNacht » Mon Nov 03, 2014 1:15 am

Waste requires Flora & Fauna which no longer makes sense this should probably be changed to Sparks and Embers.
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