Small Ideas Thread
Posted: Thu Oct 23, 2014 9:51 pm
Once there was a thread in this section that dealt with small ideas. I won't resurrect that thread, as the game has changed too much since it was relevant, but I do think the thread itself had merit. Currently, small ideas require so little discussion, they tend to fall off the front page and are harder to keep track of.
So, the rules are simple: Your small idea must be able to be fully explained in one to three sentences, and it should be something that doesn't require a lot of debate.
If you post something like this: I think we should have a public transportation system!
Yes, that is described in a single sentence, but the full mechanic and ramifications of such a system will take pages and pages to work out, so this is not a 'small idea' and will be moved to a new thread or hinnomed. Your idea will also be moved to a new thread if it sparks a discussion of more than a half page.
You may mention an idea here that was mentioned in another thread so long as that idea hasn't be either implemented already, rejected, or approved by John.
So, I will start off with a couple things I'd like to see:
Add the option to 'Empty' a dry goods bag to the right-click flower menu.
Add a Coal Carrier made from Birchbark and Tinder. Lit from a torch or another coal carrier, it keeps a coal burning for 4 hours in inventory or a container. Should have a fuel display like a torch so the player knows when to make a new one.
Make canoes and sleds always land a constant short distance front of' the character instead of randomly somewhere in the area. Currently a canoe will sometimes land some distance out in deep water and that can be pretty bad with the new mount delay.
Make all dropped inventory items land directly below where the character was standing when the items were lost instead of scattering randomly over a small area, to help alleviate loss of items inside structures when client crashes occur.
So, the rules are simple: Your small idea must be able to be fully explained in one to three sentences, and it should be something that doesn't require a lot of debate.
If you post something like this: I think we should have a public transportation system!
Yes, that is described in a single sentence, but the full mechanic and ramifications of such a system will take pages and pages to work out, so this is not a 'small idea' and will be moved to a new thread or hinnomed. Your idea will also be moved to a new thread if it sparks a discussion of more than a half page.
You may mention an idea here that was mentioned in another thread so long as that idea hasn't be either implemented already, rejected, or approved by John.
So, I will start off with a couple things I'd like to see:
Add the option to 'Empty' a dry goods bag to the right-click flower menu.
Add a Coal Carrier made from Birchbark and Tinder. Lit from a torch or another coal carrier, it keeps a coal burning for 4 hours in inventory or a container. Should have a fuel display like a torch so the player knows when to make a new one.
Make canoes and sleds always land a constant short distance front of' the character instead of randomly somewhere in the area. Currently a canoe will sometimes land some distance out in deep water and that can be pretty bad with the new mount delay.
Make all dropped inventory items land directly below where the character was standing when the items were lost instead of scattering randomly over a small area, to help alleviate loss of items inside structures when client crashes occur.