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Coal Box

PostPosted: Sat Oct 18, 2014 12:13 pm
by BigPun
G'day devs.

I have a suggestion that might have been suggested before, but I'd like to throw this idea out there:

The current method of loading fuel into things (i.e. ore smelter, campfire, stove, etc) seems unnecessarily time-consuming. It is obvious these items go into some particular space (except perhaps the campfire), so it would seem reasonable to have a "coal box" or a "fuel box" for these items that can be opened in order for us to "shift-wheel" the items into the coal box instead of left-click - right-click method that we currently have. . . maybe there is a quicker way to load them currently that I'm unaware?

Anywho . . . these items have specific locations for the fuel to go, so it wouldn't be a stretch to have this as an option for smelters, etc.

What does everyone think?

Re: Coal Box

PostPosted: Sat Oct 18, 2014 12:16 pm
by Potjeh
Hold shift while right clicking the thing that you're fueling, it'll put the next piece of fuel on your cursor automatically.

Re: Coal Box

PostPosted: Sat Oct 18, 2014 12:17 pm
by Ukhata
Potjeh wrote:Hold shift while right clicking the thing that you're fueling, it'll put the next piece of fuel on your cursor automatically.


this still is an annoying amount of labour though :P

Re: Coal Box

PostPosted: Sat Oct 18, 2014 12:38 pm
by BigPun
Potjeh wrote:Hold shift while right clicking the thing that you're fueling, it'll put the next piece of fuel on your cursor automatically.



OMG. You're awesome, Potjeh. . . no matter what anyone says about you. lol. :P

That's very good to know. . .

However -- It would STILL be a feasible thing to add to the game for the sake of realistic convenience .. . . but given this new information, it's much less of an issue. :)

Re: Coal Box

PostPosted: Sun Oct 19, 2014 9:39 am
by trungdle
which also mean we need better documented commands. Hope the shipwrek island can do this.

Re: Coal Box

PostPosted: Sun Oct 19, 2014 1:06 pm
by fox
Some clients got autoloading macro's (that lead to overloading the game client a little). I think some macro's can be implanted in main client, Gilbertus, Ender, Kandarim.