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Rail roads!

PostPosted: Sat Oct 11, 2014 2:28 am
by alagar
I heard devs are planing something to make "fast travel" possible, so how about RAIL ROADS?

Re: Rail roads!

PostPosted: Sat Oct 11, 2014 3:09 am
by Jackxter
While it would be awesome, I'm afraid this is the wrong time period for them :P. Not unless we got Doc Brown involved.

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... actually, yeah. Let's get Doc Brown involved ¦] .

But if we're going the alternate history route like Salem seems to be going, that's a whole new ball game :D. It could certainly add some flavorings if steampunk elements were introduced (ZEPPLINS! ALL THE ZEPPLINZ!), though I'm certain that'll never happen.

Re: Rail roads!

PostPosted: Sat Oct 11, 2014 6:55 am
by pistolshrimp
No. No to everything in this thread.

Re: Rail roads!

PostPosted: Sat Oct 11, 2014 7:30 am
by Michael
Witchs could teliport people...

Re: Rail roads!

PostPosted: Sat Oct 11, 2014 8:40 am
by Cheena
Actually, we could have rail roads without having a train. Well I'm totally unable to find an image for that, but you know, those little trolleys used 1) in mines and 2) on the rail roads, that you have to activate manually. That **** could drain phlegm and go rather fast. Even faster if you are two to activate the mechanism.

Re: Rail roads!

PostPosted: Sat Oct 11, 2014 1:08 pm
by MarpTarpton
We're saving rail roads for the second game in the Salem universe, "Yukon", set 200 years in the future.

Fewer witches, more industry, less references to the King, and oodles of dysentery. Natives still a problem.

Re: Rail roads!

PostPosted: Sat Oct 11, 2014 3:14 pm
by alagar
MarpTarpton wrote:We're saving rail roads for the second game in the Salem universe, "Yukon", set 200 years in the future.

Fewer witches, more industry, less references to the King, and oodles of dysentery. Natives still a problem.


Like Chena said, you don't need delevop a train with the rail road. Also if we already have fast food, WHY WE CANT HAVE RAIL ROADS?

Re: Rail roads!

PostPosted: Sat Oct 11, 2014 4:42 pm
by fox
no railroads. But improve Mine and cave's mechanic like real, with small railway and small minecart with horse force, and steamcart in shop. :!: :idea: :mrgreen:
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the free idea on 50 000$

Re: Rail roads!

PostPosted: Sat Oct 11, 2014 4:54 pm
by fox
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Re: Rail roads!

PostPosted: Sat Oct 11, 2014 5:56 pm
by fox
A think some kind more experience system of mining, will make mining good part of social experience in game. :!: