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"Utility" to skeleton!

PostPosted: Sat Sep 22, 2012 2:42 am
by Wolgirt
I'm not sure if someone already talked about it but I was considering a utility for skeletons.
They could be used as chests to store 16 items as a person normally carries!
That would be a very cool thing to have a place full of skeletons and still serving to store items! :)

Re: "Utility" to skeleton!

PostPosted: Sat Sep 22, 2012 3:00 am
by Superiodity
I'd also like a use for skeletons, wouldn't mind turning them into a cool looking chest made of bones, could also require a skeleton key.

Re: "Utility" to skeleton!

PostPosted: Sat Sep 22, 2012 3:05 am
by Uberness
they never gave them a use in HnH because they didn't want people sacrificing alts, and since its far harder to die here that would probably stick...though a skeleton on a post/in a cage would be a really neat decorative item!

Re: "Utility" to skeleton!

PostPosted: Sat Sep 22, 2012 2:55 pm
by Sevenless
Specifically in Haven the discussion was about creating an inspirational harvest from skeletons. That would be pretty abusable.

Re: "Utility" to skeleton!

PostPosted: Sat Sep 22, 2012 5:00 pm
by Arkanus
Would be cool can put then like "Skeleton Scarecrow" and put a Sign, :twisted: "Don't try to enter here!" :twisted:, near it.
This would be fun, ¦]

Like this:
Image
fresh souls in the cornfield por Noah Fentz, no Flickr

Re: "Utility" to skeleton!

PostPosted: Sun Sep 23, 2012 7:25 am
by Wolgirt
I liked the two ideas by Superiodity & Arkanus!
Could be created kind of Skill to work with skeletons and create cool things like "Skeleton Chest", "Skeleton Scarecrow", "Skeleton Fences"...

Re: "Utility" to skeleton!

PostPosted: Mon Sep 24, 2012 10:27 pm
by Arillious
Sevenless wrote:Specifically in Haven the discussion was about creating an inspirational harvest from skeletons. That would be pretty abusable.


Pretty easy to code around this by only allowing skeletons from a player of a certain level to be useable for whatever inspiration / decoration / other idea that was chosen to be implemented.

Re: "Utility" to skeleton!

PostPosted: Tue Sep 25, 2012 3:12 am
by Uberness
Arillious wrote:
Sevenless wrote:Specifically in Haven the discussion was about creating an inspirational harvest from skeletons. That would be pretty abusable.


Pretty easy to code around this by only allowing skeletons from a player of a certain level to be useable for whatever inspiration / decoration / other idea that was chosen to be implemented.

we don't have levels...of course you could add that to a certain skill, but whats going to stop someone from pumping up an alt just to get that skill then kill them for the skeleton? as far as HnH goes with a good infrastructure you can get all skills on an alt in a day(maybe 2) if you're just going for skills and don't care about stats or attributes.

again I like the idea of decorations made from skeletons, impaled guy would look awesome!

Re: "Utility" to skeleton!

PostPosted: Tue Sep 25, 2012 11:01 am
by Wolgirt
I think it would be difficult to ensure that people don't create an alt just to get skeletons, but what can be done is difficult it, requiring to use ingredients in the manufacture of items that would only be acquired with drops from Bears, since bears are difficult to kill.

Re: "Utility" to skeleton!

PostPosted: Tue Sep 25, 2012 2:18 pm
by jorb
That'd be a very nice thing!

... I trust you see why we can't have it?