Drinks inside and outside of Gluttony

Salem is currently a very DRY country, not only do we lack even a single DROP of alcohol, we haven't any tea, cider, root-beer, milk, coffee, or anything other then the plainest water imaginable, and drinking said water dose nothing. This represents a gaping hole in the games historical theme as colonial America was absolutely drunk off it's ass, and worse it's a wasted design space too. In Contrast with food the drink space is virgin territory, and it should be developed.
Like Food I think their should be an Gluttony use for Drinks and a 'Snack' aka outside of gluttony usage that is different, and both uses are different from foods uses, drink should complement food, never replace it.
The Gluttony usage I'd like to see is one that has emerged from the new food patch. With the massive rebalanced of foods several recipes were made very different from all others, I call them 'reset buttons' and you have probably noticed them yourself, foods that rather then carrying a food-group debuff have a +100% buff to a food-group. These foods consistently have low humor gluttony values, so their usage is clearly meant to be strategic in chaining together long high impact gluttony sessions, they fulfill a special role in gluttony other foods can't.
But this would be a great role for Drinks to fill instead, the thematic nature of having a drink 'wash down your food' is just perfect. And we get a much cleaner division between what food dose, and what drinks do, neither usurping the others roles but both being of value in gluttony sessions. With all the food-groups that exist a dozen different drinks would be needed, but if alcoholic and non-alcoholic options are on the table then many can easily be concocted, their could even be some degree of Tier structure in the reset button effect, a +50% 'partial' reset might make a decent low level drink, with a more advanced full reset for the same food-group later down the skill tree and with much higher material costs.
The out of Gluttony usage is a bit more open, I could see several good uses for drinks. They could do a Humor redistribution in which one humor gets converted to another without a change in the cumulative totals. This would increase the flexibility and efficiency of snack foods without eliminating the need for the base food. Alternatively Drinks could take over the Full&Feed-up reduction effect from Berry-Mash (which could just be renamed Berry-Mash Wine with virtually no change in recipe). But it's hard to see how this would be interesting enough given it's one dimensional nature, the unlimited availability of water would also mean it can't be allowed to do this (unless it was perhaps trollish low, like 1 second of drinking water reduced F&F by 1 second). Another alternative could be a max humor buffing effect, essentially an inverse of mushroom poisoning, or a mix of buffing one humors max at the expense of another. Again this is a bit thematic of 'liquid courage' being applied to the character along with inebriation. I'm not of one mind here, I could see one effect being applied to alcoholic beverages, and a totally separate one to the non-alcoholic ones.
Like Food I think their should be an Gluttony use for Drinks and a 'Snack' aka outside of gluttony usage that is different, and both uses are different from foods uses, drink should complement food, never replace it.
The Gluttony usage I'd like to see is one that has emerged from the new food patch. With the massive rebalanced of foods several recipes were made very different from all others, I call them 'reset buttons' and you have probably noticed them yourself, foods that rather then carrying a food-group debuff have a +100% buff to a food-group. These foods consistently have low humor gluttony values, so their usage is clearly meant to be strategic in chaining together long high impact gluttony sessions, they fulfill a special role in gluttony other foods can't.
But this would be a great role for Drinks to fill instead, the thematic nature of having a drink 'wash down your food' is just perfect. And we get a much cleaner division between what food dose, and what drinks do, neither usurping the others roles but both being of value in gluttony sessions. With all the food-groups that exist a dozen different drinks would be needed, but if alcoholic and non-alcoholic options are on the table then many can easily be concocted, their could even be some degree of Tier structure in the reset button effect, a +50% 'partial' reset might make a decent low level drink, with a more advanced full reset for the same food-group later down the skill tree and with much higher material costs.
The out of Gluttony usage is a bit more open, I could see several good uses for drinks. They could do a Humor redistribution in which one humor gets converted to another without a change in the cumulative totals. This would increase the flexibility and efficiency of snack foods without eliminating the need for the base food. Alternatively Drinks could take over the Full&Feed-up reduction effect from Berry-Mash (which could just be renamed Berry-Mash Wine with virtually no change in recipe). But it's hard to see how this would be interesting enough given it's one dimensional nature, the unlimited availability of water would also mean it can't be allowed to do this (unless it was perhaps trollish low, like 1 second of drinking water reduced F&F by 1 second). Another alternative could be a max humor buffing effect, essentially an inverse of mushroom poisoning, or a mix of buffing one humors max at the expense of another. Again this is a bit thematic of 'liquid courage' being applied to the character along with inebriation. I'm not of one mind here, I could see one effect being applied to alcoholic beverages, and a totally separate one to the non-alcoholic ones.